November 15, 2017

'Sup, Lich?

It occurred to me recently that we've never talked about the Nails's tumblr; something I intend to correct right away.

Do you ever wish we published more monsters, like stats for the mighty King Kong, the bouncy, but deadly gelatinous sphere, the time elemental, or devil lawyers? The Nails has lovingly crafted those monsters and much more, every Sunday on their tumblr!

Visit 'Sup Lich?

Drop by, download some statblocks, and follow nailsofvecna on tumblr!

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Reminder: we're doing a public Ask-Me-Anything (AMA) on our reddit this Sunday, November 19th, from 1 PM to 5 PM CST. Drop by and ask us some stuff.

November 13, 2017

Steel Magic

Witch Craft
Comments from the Knuckle: "For better or worse, gishes are just my favorite, and when we released the Witch, I noticed it had a distinct lack of gishing options. . . just my luck that I didn't notice that fact before we wrapped on the Complete Witch. 😛"

Steel Magic

Secret covens throughout the Material Plane practice their magicks by weaving spells into their blades. Maniacally cackling and whirling their way across the battlefield, these witches weave their curses into a bloody tapestry whenever they bring their steel to bear.

Steel Magic Bonus Spells
Spell Level Spells
1stidentify, mage armor
2ndheat metal, magic weapon
3rdblink, haste
4thdeath ward, freedom of movement
5thanimate objects, hallow

Bonus Proficiencies
At 3rd level, you have proficiency with three martial melee weapons of your choice. These weapons cannot have the two-handed property.

Hex: Dark Steel
Starting at 3rd level, you have learned a secret hex associated with the profane rites of long-forgotten covens. When you grasp a weapon in one hand, and nothing in your other hand, you can use your bonus action to spread your curse into its steel. You gain the following benefits until the end of your next turn:
  • The weapon serves as an arcane focus.
  • You add your Charisma modifier to AC, as long as you are not wearing medium or heavy armor or holding a shield.
  • You can use your Charisma modifier for the attack and damage rolls you make with a one-handed weapon.

Cackling Killer
Also at 6th level, when you use you Cackle feature, you can make one additional weapon attack when you take the Attack action on your turn.

Soul Eater
Starting at 10th level, as a bonus action, you can plunge your weapon into your familiar, drawing it forth cloaked in green flame. Your familiar dies instantly. Until you take a short or long rest, you can't summon your familiar again, and that weapon deals an additional 1d8 fire damage on a hit.

Shrieking Strike
Starting at 14th level, your accursed magic has seeped into your weapon. When you make a melee attack against a hostile creature, the target must make a Wisdom saving throw against your witch spell save DC. On a failed save, it is frightened until the end of your next turn.
     You can use this feature a number of times equal to your Charisma modifier and regain all expended uses when you finish a long rest.

Changelog: 11/14/17: Lifetaker Blade: Bonus action activation, renamed Soul Eater

November 12, 2017

AMA Announcement

Hey all!

We're holding a public Ask-Me-Anything (AMA) on our reddit a week from now, on Sunday, November 19th, from 1 PM to 5 PM CST (though some of us will probably hang around afterwards as well!)

This is a way for us to get to know everyone a little better, and is an opportunity to be as transparent as possible with the way we do things around here. So feel free to ask questions about literally anything, from our opinions about anime or the new Xanathar's Guide to Everything, to who does which work, and how much. If this whole thing goes well, we'll try to do them semi-regularly.

If you have any questions, you can ask them early in the comments below, and I'll try to write up answers to the more involved ones in advance.

Hope to see you all there!

November 10, 2017

Elementals - Fog and Storm

Comments from the Finger: We're working hard this month on finishing the High Seas Update with monsters, spells, and diseases. Here's some elementals to throw at your ocean-borne adventurers!


Elementals are incarnations of the elements that make up the universe, and the various quasi-elements formed by these elemental intersections. Such elementals can be summoned by spellcasters and powerful beings, or can be found spontaneously forming where the appropriate elemental energy is in abundance.
     Living Element. The Elemental Planes are the source of the elemental energy which composes the various materials found on the prime Material Plane. On when translated from these planes by powerful magic or natural planar gates, elemental energy can manifest a physical shape and a dull consciousness which embodies that particular type of element. Like beasts of the Material Plane, these elemental spirits have no society of culture.
     Elemental Nature. An elemental doesn't require air, food, drink, or sleep.

November 8, 2017

Siegeball - Actions and Arena Rules

Comments from the Finger: I hear you: you want more Siegeball. You want an entire book of teams, arenas, and tournaments. Well, you'll have to wait a little longer: it doesn't seem like it's going to win a Patreon poll right now, so we'll piece together the rules over Wednesday posts until we have enough written to make it happen easily.
     If you want to vote on which book we make next, including to make a book about Siegeball and all its awesomeness, support us on Patreon!

These rules expand on our 5e Siegeball Rules

November 6, 2017

Oath of Storms

Sacred Oath
Comments from the Knuckle: "'What is this? Shakespeare in the Park? Doth mother know you wereth her drapes?' On a more serious note, I present to you the Mighty Thor, God of Thunder, and a Paladin who's sworn an Oath of Storms!
     Also, a quick thank you to my roommate who came up with the tenets for the oath."

Oath of Storms

The Oath of Storms is as ancient as the storm gods themselves. Paladins who swear this oath are sometimes known as Storm Knights, Gale Knights, or Booming Templars. In the eternal struggle between law and chaos, good and evil, paladins of the storm channel the chaos of the untamed bolero that throbs in the skies above, and understand that life can flourish even out of great destruction. Their armor is often adorned with lightning bolts and thunderclouds. In some paladin orders that practice this oath, they offer up a physical sacrifice to the tempestuous gods who govern their lives. Such sacrifices could be an eye, or an elaborate pattern of ritualized scars or tattoos.