August 18, 2017

Siege Engineer

Martial Archetype
Notes from the Nails: pretty self-explanatory, this one. It is designed to work with the siege equipment in the DMG and the variant rules we published on Wednesday.

Siege Engineer

Fighters, widely regarded as the premier experts in weapons and tactics, generally stay away from siege equipment. Most consider that lumbering war machines, which require a large team to move, erect and operate, are best left to ordinary soldiers or specially-trained artillerists. Some, however, take a liking to these mighty engines of destruction and follow the path of the siege engineer.
     Siege engineers are at the cutting edge of military technology, constantly studying their weapons, refining them, plotting trajectories and looking for weak points in fortifications. Artillery crews led by experienced engineers are far more efficient, being quicker to deploy, more accurate in their attacks and better positioned to defend themselves against counter-attack.

Artillery Expert
Starting at 3rd level, you can apply your proficiency bonus to any ability check relating to ballistics, siege equipment or siege tactics. Furthermore, when you aim a siege weapon, its attack bonus equals your Intelligence modifier + your proficiency bonus and any save DCs it imposes equals 8 + your Intelligence modifier + your proficiency bonus, unless the default values would be higher.

Also at 3rd level, all of your attacks with weapons or siege equipment deal double damage to objects and structures, including those created by spells such as wall of stone.

By 7th level, you can quickly deploy obstacles and fortifications to defend your siege equipment. You can use a bonus action on your turn to deploy caltrops, ball bearings, hunting traps and any similar devices.

Flush Out
At 10th level, when you deal damage to a creature on your turn, that creature cannot benefit from any form of cover until the end of its next turn.

All-in-One Gun Crew
At 15th level, you can use your Extra Attack feature to perform multiple load, aim or fire actions on your turn: you can perform a number of such actions equal to the number of attacks you would normally be able to make.

Portable Engines
When you reach 18th level, you can disassemble or reassemble a siege engine by working on it for 1 minute. An engine that has been disassembled by you weighs 100 pounds and can be fit into man-portable bags and pouches.

August 16, 2017

Advanced Fortifications

Variant Rules
Notes from the Nails: this started out as a sidebar for the subclass we're publishing on Friday, but it ended up being its own thing!

Advanced Fortifications

Castles and other defensive structures are integral to the high fantasy experience, so it seems strange that only passing mention is made of them in the DMG. This article is an attempt to expand those rules and add some interesting variations.

The Anatomy of a Castle

Let's start with the fortifications themselves. There is a potential for massive variation between castles, depending on where they are located, what their purpose is and who built them. In particular, size, shape and material have a large impact on how much a castle costs to build and how difficult it might be to assault.

August 14, 2017

Street Fighter

Monastic Tradition
Comments from the Finger: We've done a brawler and we've done a pugilist. Why did it take us so long to do this?

Way of Street Fighting

The Way of Street Fighting is an urban discipline founded on necessity, whose blindingly fast, unique brand of martial arts has been honed and perfected in back-alley brawls and tournaments alike. Monks which adopt this relatively new technique place comparatively little value on spiritual enlightenment and karmic balance; the thrill of split-second timing, rapid combos, and decisive knock-outs drive them to become the best combatants in the world.

August 11, 2017


Martial Archetype
Comments from the Finger on behalf of the Knuckle: No puns this time, just a solid battlefield commander fighter. 


Throwing themselves into the fray, leading a daring charge, and breaching impenetrable walls, archetypal lionhearts are united by an unwavering resolve on the field of battle. They stand as beacons of courage to their fellow warriors, a living parable on the virtue of fearlessness. Though lionhearts make excellent generals and battlefield commanders, they are never far from the front lines, and will never give an order they wouldn’t carry out themselves.

August 9, 2017

Complete Craftsman & How NOT to Railroad

Greetings, blessed children of Vecna! We've got some goodies to share:

The Complete Craftsman, one of our favorite books of all time (and previously open only to our patrons), is now available to purchase for digital download on our online store! You can find it by following the link below:

Complete Craftsman (It's super great! Click here!)

Also, after a bit of a hiatus, we have a brand new episode of Rocks Fall, Everyone Dies! This one is about railroading, or rather, not doing that.

August 7, 2017


Sorcerous Origin
Note from the Palm:  Before you read too far, just know that we’re doing this because we thought that meow was the right time fur a bloodline based on cats. We figured that we had so many sorcerer options, including the ability to be a chicken-mancer, the we were doing our furry-little friends a disservice, and we wanted to correct that right meow.


While it doesn’t happen often, occasionally a humanoid's blood will be spliced magically with a cat, usually after a night of heavy drinking and several lost bets. We don’t know, we don’t want to know, but it does tend to give them some powers unique to their situation.