February 19, 2018

The Spirit of Jazz

Otherworldly Patron
Notes from the Nails: I own ya, baby! Ev'ry time ya pick up an instrument, I'll be there, inside ya, wearin' ya like a glove!

The Spirit of Jazz

When legendary jazz musician Howlin' Jimmy Jefferson was dying of strange swamp fever, it is said that he recorded one last album, smearing a drop of his own blood on the record. The album itself is lost to time but, in making it, Jimmy liberated his soul to wander the world as the Spirit of Jazz. To this very day, his apparition has been known to appear to aspiring musicians, offering them a piece of its power in exchange for ownership of their souls. 

Expanded Spell List
Your pact with the Spirit of Jazz allows you to choose from an expanded list of spells when you learn a new spell. The following spells are added to the warlock spell list for you.

Spirit of Jazz Expanded Spells
Spell Level Spells
1stdissonant whispers, false life
2ndmagic mouth, pyrotechnics
3rdcrusader's mantle, speak with dead
4thcompulsion, death ward
5thimmolation, seeming

Musical Secrets
At 1st level, you gain proficiency with all musical instruments and always use Charisma for any ability checks relating to music. You can also spend 1 minute working with whatever materials are lying around to construct any kind of musical instrument you desire. These improvised instruments are useless to anyone except you.

Sax on Fire
Also at 1st level, you can use an action to play a musical instrument and allow your body to be possessed by the Spirit of Jazz. This releases a blast of funky mojo, forcing creatures in a 15-foot cone originating from you to make a Wisdom saving throw against your warlock spell save DC. Each creature that fails its saving throw is deafened until the end of your next turn.

Smooth Talk
At 6th level, you can channel the supernatural charisma of your patron to convince almost anyone of almost anything. When you make a Charisma (Deception) or Charisma (Persuasion) check, you can use this feature to gain a +10 bonus to the roll. You can do so after seeing the initial roll but before any of the roll's effects occur.
     Once you use this feature, you can't use it again until you finish a short or long rest.

Jazz Maverick
When you reach 10th level, your freewheeling style renders it impossible to hold you down. You are immune to the grappled, paralyzed, and restrained conditions.

Voodoo Scat
At 14th level, you are blessed with a fragment of Howlin' Jimmy Jefferson's mad genius. You learn the spell destructive wave and can cast it as an action without expending a spell slot.
     Once you use this feature, you can’t use it again until you finish a short or long rest.

February 16, 2018

Familiars – Pet Cemetery

Notes from the Nails: You may remember some of these from the pack of necromancy spells we released a while back. Well, they may smell a bit rotten, but they're still good!

Extended Familiars
By tradition, familiars take the forms of beasts, but we have decided to break away from that to offer some stat blocks based on non-beast creature types. At the end of the day, a familiar is an extraplanar spirit in the shape of a beast, so why not let them take the shapes of constructs, undead or fey?

Pet Cemetery
Undead familiars. I'm pretty sure there's one person in every adventuring party that wants one of these creepy critters following them around. So, dim the lights, break out the eye shadow, and get your Hot Topic gift cards ready - it's time to give your PCs a gothic makeover!

February 14, 2018

Feats for Lovers

Notes form the Nails: happy Valentine's Day!

Feats for Lovers

Traditionally, earning feats is very much a solo accomplishment: a person gains experience or training, or awakens some power within themselves. On this day, however, we would like to offer something a little bit more... collaborative.
     Some of these feats are aimed at couples, and must be taken by two (or more!) people simultaneously to have an effect. You can choose to take one of these feats alone; if you do so, the DM should roll a d100; if the result is 99, a random creature somewhere else in the world has taken the same feat at that exact moment, and therefore shares the benefits of the feat with you. On any other result, your Charisma score is increased by 2.

February 12, 2018

Way of the Howling Gale

Monastic Tradition
Comments from the Knuckle: "From the great Avatar, Aang: 'When we hit our lowest point, we are open to the greatest change.' I dunno what that has to do with this subclass, but I couldn't find any really fun Aang quotes other than the immortal cry of 'PENGUINS!!!'"

Way of the Howling Gale

Hidden within the clouds atop mountain peaks are secret monasteries, who practice the bending of Elemental Air to their will. Their fighting style utilizes the four winds as an extension of their bodies, weaving a furious display of martial arts that balances chaos and self-control. Their mastery over the winds as well as their own ki makes them formidable warriors, often sought out by students of war. The monks who practice the Way of the Howling Gale are by no means pacifists but they are reluctant to train individuals in their secret arts if those individuals seek to use their knowledge for violence.

February 9, 2018

School of Images

Arcane Tradition
Notes from the Nails: this was originally inspired by the character Anastasia from Shadow Hearts: Covenant, so the default fluff is that this is a modern or gaslamp fantasy setting, in which cameras and lenses etc. are common. If you wanted to play this class in a medieval fantasy setting, you could fluff the 'camera' as a magic item (like spheres in Final Fantasy X) or ancient technology (like the Sheikah slate in Breath of the Wild). It could even be replaced by incredibly fast painting skills!

School of Images

Wizards belonging to the School of Images are obsessed with capturing photographic records of everything they encounter. They carry their cameras everywhere they go, and their offices are filled with pictures of monsters, copious notes, and overburdened corkboards. Although many give the impression of being half-crazed maniacs, their research is often deep and penetrating -- and they always have a few tricks up their sleeves. After all, you can't get the perfect shot without getting close to where the action is!

February 7, 2018

Siegeball - Magic Items

Magic Items
Comments from the Finger: I could say this post is because the Superbowl just happened, but let's be honest; I was writing siegeball anyway.


Technically, jax is a poison, and an exceptionally lethal one at that, but observant poisoners realized that, in minuscule doses, it can instead confer inhuman strength and durability for a short time (side effects notwithstanding.) Taken persistently, or in larger doses, the poison becomes lethal again.
     Since this discovery, the ability-enhancing properties of jax were exploited in seedier siegeball arenas, but the Championship Committee has banned the substance in short order. Despite this, jax usage permeates the underground tournament circuit, and even teams at the highest level of competition are rumored to indulge in jax before games.