August 21, 2018

The Gentleman


It's a great week for the Gunslinger class. It's one of my all-time favorite things we've ever written and it's getting a massive expansion, the Complete Gunslinger, on our Patreon!

You know who's also been having a killer time with this class? Nick Williams from the Hero Club podcast, whose character, The Gentleman, is a phenomenal thing to listen to. He's basically everything I love about a gunslinging character: he's brash, charismatic, occasionally hilarious, and lethal.

If you like gunslinging action, or just a romp though a western story, Go check out Hero Club's new season, Adversary!

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Jeremiah "The Gentleman" Finch

A bounty of $20,000 accompanies most every depiction of "The Gentleman", Jeremiah Finch, a notorious gunslinger that has lived long enough to see his record of crimes surpass most every outlaw in the land. Despite is age, Jeremiah's surgical accuracy with his weapons, a set of firearms which he calls "The Girls", has not dulled in the slightest. Jeremiah is as infamous for his felonies and duels as he is for his personality: his cordial demeanor and verbosity are tempered only by his profanity and his readiness to kill.

August 18, 2018

Adventures Aboard the Zooilogical

We've recorded a session demoing our Dark Matter rules! Was it our first time recording something like this? Yup. Did it use a bunch of different microphones of varying quality? Yup. Did we make copious references to the Hitchhiker's Guide to the Galaxy? You bet.

Enjoy this session aboard the starship Zooilogical, as the intrepid crew of Grax's Guys try to save the innocent zoo visitors from a rampaging spaceshark!

August 17, 2018


Sorcerous Origin
Notes from the Nails: this subclass came out on top in a recent homebrew contest on GitP. Ah, victory is sweet!


One of your ancestors came from beyond the looking glass; a strange world where everything is a twisted reflection of the true reality. As such, you have inherited amazing powers of mimicry and illusion that allow you to copy other people's abilities. To fight against you is almost akin to fighting one's own mirror image, something few warriors would relish.

Mimic Trait
When you choose this origin at 1st level, you gain an uncanny ability to mimic other people. As an action, you can choose a humanoid you can see within 60 feet and gain one item of your choice that they possess from the following list (even if they only possess it temporarily):
  • One special sense, such as darkvision or tremorsense.
  • One movement speed, such as a swim or climb speed.
  • One skill, tool or instrument proficiency.
  • One damage resistance.
  • Their accent, verbal ticks and mannerisms.
     You can keep this trait as long as you are within 60 feet of the target, or until you use this ability again.

Reflect Magic
At 6th level, you can turn your skin into a shimmering mirror that reflects magic. Whenever you succeed on a saving throw against a spell or cantrip, you can use a reaction and spend a number of sorcery points equal to the spell's level (1 sorcery point for cantrips) to reflect the spell's energy back against its caster. When you do this, the caster must make the relevant saving throw against their own spell save DC, exactly as if they had been the original target or within the area of the spell.

By 14th level, you have developed your mimicry to the point where you can mirror the unique and powerful abilities of those around you. As an action on your turn, you can perform any action that has been performed by a humanoid (other than yourself) you can see within 60 feet within the last minute. Any prerequisites that would normally be required for the action (such as brandishing of holy symbols, spending of ki points or consumption of items) are waived when you use this feature, unless it is a spell, in which case you must still expend the relevant spell slot. If the ability forces targets to make a saving throw, you can use your Sorcerer spell save DC.
     Once you have used this ability, you must complete a long rest before you can use it again.

Perfect Duplicate
At 18th level, you can duplicate yourself and others with ease. You learn the spells disguise self and mirror image if you do not know them already, and you can cast them at-will without expending a spell slot.

August 15, 2018

Podcast Parade Part 2: The Stream-oning

Actual play Dungeons and Dragons podcasts! Actual play Dungeons and Dragons podcasts! Due to warehouse inventory mismanagement, we're currently OVERSTOCKED on all Actual Play Dungeons and Dragons Podcasts and Streams and we're passing the savings onto YOUUUUU!!

Everyone's been asking us why we haven't shot one of our playtests of Dark Matter as an advertisement for the Kickstarter. The answer to that is twofold: firstly, we tried and (due to a litany of errors) we didn't have anything to show for it, and secondly, because there's people far more talented than us who will stream it!

Seriously, we've got a ton of talented groups to talk about and more content than you can shake a stick at, so it's time to do another podcasts and streams roundup:

August 14, 2018


Roguish Archetype
Comments from the Finger: Listening to the new season from Hero Club, Adversary, which uses our Weird West Update, has really got me thinking about the Weird West again. There's just something about the character dynamics this season which really gets me stoked to listen to more. If you haven't checked out Hero Club, our favorite podcast, check it out now!! It's an actual play podcast with all the production quality of a radio drama; it's the type of quality you can only get by bringing in super talented voice actors and some insanely good ambient background effects.
     Also, if you haven't tried out Weird West, you can get it now 25% OFF by using the discount code ADVERSARY.


In the untamed wilderness, you can have anything you can get your hands on, as long as you have the guts to take it for yourself. This belief is cherished by the archetypical bandit, who is ruthless and self-seeking, but not foolish; bandits nearly always run in gangs to protect themselves from other bandits and from the law. As threatening as a bandit might be when backed into a corner, a gang working in unison is a force to be feared. Such a team can rob anything from a bank to a moving train -- no lawman could hope to stop them.

August 11, 2018

Dark Matter is Fully Funded!

As of today, with two whole weeks left in the campaign, Dark Matter officially funded. Thank you so much to everyone who supported this project and thank you to everyone who spread the word about it. We have a long way to go, but this is a colossal milestone!

If you were on the fence about supporting before, Pledge Now!

Stretch Goals

Right on the horizon are the stretch goals, which are easily achievable and add really awesome stuff to the book.