October 18, 2017

Shugenja

Base Class
Comments from the Finger: Ages ago, we built this class with the help of Grand Moff Xela to be a new base caster, a scroll-caster. This is actually our second take on the class, and we've really optimized it to be easy to play (or, as easy as a wizard), fun at the table, and flavorful as hell. Enjoy!

Shugenja

A round pair of spectacles hanging on his nose, a wizened human produces a scrollcase and carefully unfurls the blank parchment within. He examines it in detail, tracing unseen lines, curves, and markings with his eyes. Then, with a flick of his wrist, the parchment leaps from his hands, standing bolt upright at his arm's length, and surges with arcane energy. It burns at the edges, as cryptic symbols and lines flare into and out of existence, as the energy within them is released.
     A female dwarf stands at the edge of a lake peaceably, stretching one arm out in a graceful pose, returning it to her center, and then stretching out the other. Eyes closed, she repeats these soothing motions to a silent rhythm. She feels the balance and sway of the elements within her, as the heat of flame sparks to her fingertips and frost pricks at her heels. She pulls the breeze with the flow of her arms and feels the resistance of the earth respond underneath her feet. All is harmony with the elements, and all is harmony within the dwarf.
     Shugenja master the esoterica of magic and the raging elements through careful, deliberate calligraphy. Theirs is the painstaking art of crafting the geometry of spells to evoke the elements themselves, and to understand the elements in their fullness.

October 16, 2017

Elemental Spells - Fire and Other

Spells

Very soon, we'll be releasing a new a new base class -- the Shugenja -- which is a eastern-inspired, scroll-based caster focusing on elemental magic. Like all of our new classes, the shugenja is released entirely under the OGL, which means we needed to create a lot of new and unique spells to really enhance the elemental options provided in core. We didn't use anything from outside the SRD (including the Elemental Evil Player's Companion) and we didn't expand things that were covered exceptionally well in Core (fire spells, for example), but we did seek to add as many interesting spell options to their arsenal as possible.

Elemental Spells

Two of the four classical elements, Earth and Fire, are super easy to write for, since they're powerful, concrete, and evocative. The other two elements, Wind and Water, are ethereal and changeable; difficult to pin-down or picture in your mind. For that reason, elements always see very lopsided representation in D&D -- think about how often you see a pyromancer versus an aeromancer or aquamancer, for example.

This extends to the types of elemental spells presented in the SRD as well. There are abundant options for fire spells at every level, but finding an actual wind or water spell is next to impossible, which is further compounded by the fact that spells in the SRD aren't really designed with elements in mind. Where do you put a spell like sleet storm -- water or wind?

Our hope is to redress this balance with the shugenja. With a more balanced elemental spell list, you can really dig your heels into one element or another, or just enjoy a greater variety as you switch between them.

October 13, 2017

Elemental Spells - Water

Spells

Very soon, we'll be releasing a new a new base class -- the Shugenja -- which is a eastern-inspired, scroll-based caster focusing on elemental magic. Like all of our new classes, the shugenja is released entirely under the OGL, which means we needed to create a lot of new and unique spells to really enhance the elemental options provided in core. We didn't use anything from outside the SRD (including the Elemental Evil Player's Companion) and we didn't expand things that were covered exceptionally well in Core (fire spells, for example), but we did seek to add as many interesting spell options to their arsenal as possible.

Elemental Spells

Two of the four classical elements, Earth and Fire, are super easy to write for, since they're powerful, concrete, and evocative. The other two elements, Wind and Water, are ethereal and changeable; difficult to pin-down or picture in your mind. For that reason, elements always see very lopsided representation in D&D -- think about how often you see a pyromancer versus an aeromancer or aquamancer, for example.

This extends to the types of elemental spells presented in the SRD as well. There are abundant options for fire spells at every level, but finding an actual wind or water spell is next to impossible, which is further compounded by the fact that spells in the SRD aren't really designed with elements in mind. Where do you put a spell like sleet storm -- water or wind?

Our hope is to redress this balance with the shugenja. With a more balanced elemental spell list, you can really dig your heels into one element or another, or just enjoy a greater variety as you switch between them.

October 9, 2017

Elemental Spells - Wind

Spells

Very soon, we'll be releasing a new a new base class -- the Shugenja -- which is a eastern-inspired, scroll-based caster focusing on elemental magic. Like all of our new classes, the shugenja is released entirely under the OGL, which means we needed to create a lot of new and unique spells to really enhance the elemental options provided in core. We didn't use anything from outside the SRD (including the Elemental Evil Player's Companion) and we didn't expand things that were covered exceptionally well in Core (fire spells, for example), but we did seek to add as many interesting spell options to their arsenal as possible.

Elemental Spells

Two of the four classical elements, Earth and Fire, are super easy to write for, since they're powerful, concrete, and evocative. The other two elements, Wind and Water, are ethereal and changeable; difficult to pin-down or picture in your mind. For that reason, elements always see very lopsided representation in D&D -- think about how often you see a pyromancer versus an aeromancer or aquamancer, for example.

This extends to the types of elemental spells presented in the SRD as well. There are abundant options for fire spells at every level, but finding an actual wind or water spell is next to impossible, which is further compounded by the fact that spells in the SRD aren't really designed with elements in mind. Where do you put a spell like sleet storm -- water or wind?

Our hope is to redress this balance with the shugenja. With a more balanced elemental spell list, you can really dig your heels into one element or another, or just enjoy a greater variety as you switch between them.

October 8, 2017

Elemental Spells - Earth

Spells

Very soon, we'll be releasing a new a new base class -- the Shugenja -- which is a eastern-inspired, scroll-based caster focusing on elemental magic. Like all of our new classes, the shugenja is released entirely under the OGL, which means we needed to create a lot of new and unique spells to really enhance the elemental options provided in core. We didn't use anything from outside the SRD (including the Elemental Evil Player's Companion) and we didn't expand things that were covered exceptionally well in Core (fire spells, for example), but we did seek to add as many interesting spell options to their arsenal as possible.

Elemental Spells

Two of the four classical elements, Earth and Fire, are super easy to write for, since they're powerful, concrete, and evocative. The other two elements, Wind and Water, are ethereal and changeable; difficult to pin-down or picture in your mind. For that reason, elements always see very lopsided representation in D&D -- think about how often you see a pyromancer versus an aeromancer or aquamancer, for example.

This extends to the types of elemental spells presented in the SRD as well. There are abundant options for fire spells at every level, but finding an actual wind or water spell is next to impossible, which is further compounded by the fact that spells in the SRD aren't really designed with elements in mind. Where do you put a spell like sleet storm -- water or wind?

Our hope is to redress this balance with the shugenja. With a more balanced elemental spell list, you can really dig your heels into one element or another, or just enjoy a greater variety as you switch between them.

October 6, 2017

Circle of Drums

Druid Circle
Notes from the Nails: peace out, man.

Circle of Drums

The Circle of Drums is a druidic circle focused on sharing, community and the group consciousness. They gather in impromptu groups to sing, chant and play drums in an entirely improvised performance -- in many cases the druids will sit in a literal circle while they do so. Through their drumming, the druids aim to connect with each other on a spiritual level, finding a 'groove' that exists within the gestalt consciousness of the circle. Drum Circle druids believe that this groove is a musical representation of the power of nature and that by experiencing it, they are able to commune directly with the spirits of the earth.