Note from the Palm:
"Fire and wind come from the sky. But Crom is your god, Crom, and he lives in the Earth. Once when giants lived in the Earth, Conan.
And in the darkness of chaos, they fooled Crom, and they took from him the enigma of steel. Crom was angered, and the Earth shook. Fire and wind struck down these giants, and they threw their bodies into the waters, but in their rage, the gods forgot the secret of steel and left it on the battlefield. We who found it are just men. Not gods, not giants; just men. The secret of steel has always carried with it a mystery. You must learn it's riddle, Conan; you must learn it's discipline. For no one...no one in this world can you trust. Not men, not women, not beasts.
Steel. Steel you can trust."
- Conan's father to Conan, Conan the Barbarian
Path of Iron
Of all the innovations man has made over the years, one would be hard pressed to find a more significant invention than steel. With the discovery of steel, man gained a nearly unparalleled ability to carve his way into the world around him, and through the beasts and enemies that held him at bay from the darkest reaches of the world. To a barbarian of the Iron, steel isn't just what he shapes into his weapons and his armor, it lies in his very heart and soul.
You excel at fighting in the heaviest armor and while using the heaviest weapons, leaning to use their weight to your advantage. At 3rd level, you gain proficiency in heavy armor, and you may gain the benefits of Rage while wearing heavy armor. Additionally, while raging, once per turn you may deal an additional 1d4 damage with a melee attack from a heavy melee weapon.
You are an unstoppable force, and no creature can impede you from your chosen path. Starting at 6th level, you may benefit from your Fast Movement bonus speed while wearing heavy armor, and you are considered 1 size category larger for the purposes of shoving and moving through a hostile creature's space. If you move at least 10 feet in a straight line before attempting to move through a hostile creature's space, you do not treat that space as difficult terrain, and you do not provoke an opportunity attack from that creature.
Starting at 14th level, you are considered 2 size categories larger.
Riddle of Steel
Crafting and metalworking are in your heart, your blood, and your soul. At 10th level, you gain proficiency with smith's tools, and while crafting armor or weapons, you make progress at a rate of 50 gp per day.
Though massive, your armor and weapons are but tools for your greatness; it is you who is larger than life. Starting at 14th level, while wearing heavy armor and raging, you gain the Enlarge effect of the enlarge/reduce spell, though it is not a magical effect and cannot be dispelled. This effect ends when your rage ends.
You've learned to use the weight of your weapons effectively, and have adapted to use large weapons one-handed.
- Increase your Strength score by 1, to a maximum of 20.
- When wielding a versatile weapon in one hand, you may use the two-handed damage die.
- You may wield a two-handed melee weapon in one hand, treating it as a one-handed weapon. You have disadvantage on attack rolls made when wielding a two-weapon this way.
Dark Souls: Iron Knight Tarkus
3/25/2016: Iron Frenzy: Reduced damage bonus
Riddle of Steel and Juggernaut: swapped levels to be in line with 5e design
Juggernaut: Added Fast Movement retention
Brutal Grip: changed from -2 to disadvantage