January 20, 2017

Gloaming Knight

Roguish Archetype
Notes from the Nails: in Soviet Feywild, knight sneaks up on thief!

Gloaming Knight

The fearsome, black-clad knights of the Gloaming Court pursue their sworn mission with grim determination, fanatically dedicated to the destruction of all lycanthropes. The reasons for their crusade are shrouded in mystery, but none can doubt their efficacy.
     Gloaming knights are among the only fey who work with and use iron and steel, having developed magical wards to protect themselves from its noxious effect. Consequently, other fey creatures tend to give them a wide berth, often treating them with scorn or outright hostility.

Beast Slayer
When you choose this archetype at 3rd level, all weapon attacks you make count as silvered for the purposes of bypassing damage resistance and immunity. Furthermore, you have advantage on attack rolls you make against creatures with the shapechanger subtype.

Iron Blood Charm
Also at 3rd level, you fall under the protection of the gloaming knight's secret charm. This could take the form of a trinket to be worn, a tattoo on your body or a ritual brew that you drink. You are immune to all diseases, including magical ones, such as the curse of lycanthrophy.

Enshaedn'd
At 9th level, you become permanently surrounded by a shifting veil of shadows. When you are in an area of dim light or darkness, you can use your action to become invisible. You remain invisible until you make an attack, cast a spell, or are in an area of bright light.
     Additionally, you have advantage on Dexterity (Stealth) checks made at night.

Silversmith
When you reach 13th level, you gain proficiency with smith's tools and jeweler's tools. In addition, you can silver weapons much more efficiently than ordinary smiths. It takes you 10 minutes to silver one weapon or set of 20 missiles, and costs only 25 gp.

Hunt By Moonlight
Starting at 17th level, when you attack against a creature that can't see you (such as while you're invisible) and hit, the target must succeed on a Constitution saving throw (DC equals 8 + your Dexterity modifier + your proficiency bonus) or be stunned until the beginning of your next turn.



Changelog: 1/20/17: Hunt by Moonlight: Advantage effect moved to Enshaedn'd, replaced with a Con save vs. being stunned

15 comments:

  1. Efficiency is misspelled, otherwise this rocks.

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    1. You mean at the beginning where they say "efficacy?" Because efficacy is a real word.

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    2. Indeed, I can confirm that I meant efficacy there. Glad you like the subclass!

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  2. Cool concept, although too narrow to be used by a player character in most campaigns, but great for Ravenloft or NPCs.

    The capstone seems really underwhelming next to those of the other rogues. Rogues are already great at stealth, and a 9th level thief, or just someone who has an uncommon magic item, can have advantage on stealth.

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    1. Maybe the capstone is a little plain, but blanket advantage for 8-12 hours of the day that doesn't require attunement or moving at half speed is still pretty nice. The way it synergises with the ninth level ability must count for something, too - this is intended to be stealthy, even by the standards of other rogues.

      And yeah, I make no apologies for indulging in narrow niches! Isn't that one of the reasons we homebrew things in the first place?

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    2. I like it, but I am a little underwhelmed with the capstone. Perhaps add on a phrase where if they hit a creature that has resistance or immunity to damage from nonsilvered weapons, that creature has vulnerability to silvered weapons.

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    3. I'm fine with the class being niche, that is ok, but other rogues get a significant combat improvement at this level. If you give at this level a feature that barely improves combat, it should at least be very good at other situations.
      Maybe add true sight at night, so you can easily detect shapeshifters?

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    4. That's an option... but it won't help make the capstone any better in a fight. After conferring with the other digits, I'm now considering rolling the stealth advantage into Enshaedn'd and adding a completely new capstone... but I don't know what that will be.

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    5. Well what about the "wich sight" eldrich invocation as a capstone? fits the bill very nice. maybe with the invocation "whispers of the grave" in conjunction (but only if killed by a supernatural sorce?)

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    6. The new Hunt by Moonlight is perfect. It plays off of Enshaeden, and offers a great combat benefit when you manage to sneak up on the foe.

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    7. I'm also happy that you can stun, fade into the shadows, stun again, and so on. It's not a perfect strategy for all combat situations, but looks awesome.

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    8. Enshaeden is an action to become invisible, so you can't attack and become invisible on the same turn. Though Greater Invisibility on a Gloaming Knight is *Brutal*

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  3. Simple, but effective. Also, in Hunt by Moonlight, "taget" should be target.

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    1. Oops! I'll ask the Finger to change it.

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