January 16, 2017

Green Star Adept

Arcane Tradition
Comments from the Finger: This classic from 3.5 was done by Idanbhk, who is proving to be quite the master of writing arcanists.

School of the Green Star

Once a generation, the legendary Green Star crosses the sky, a portent of great and terrible events. Each time it passes, shooting stars of burning emerald fall from the sky. These fallen stars are the only known source of starmetal, a rare and precious ore infused with mighty magical powers.
     A wizard of the School of the Green Star utilizes the wondrous properties of the starmetal, turning himself slowly from a creature of flesh and blood into a statue forged of starmetal, gaining great powers in the process.

Starmetal Rigor
At 2nd level, the starmetal has started to strengthen your body and harden your skin. Your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
     Additionally, when you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.

Fists of Starmetal
At 2nd level, your fists become harder, and can be used to focus your magical energies. Your unarmed strikes use a d4 for damage. These strikes are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. At 6th level, your strikes use a d6 for damage, and at 14th level they use a d8 for damage.
     When you make a melee spell attack, you can add your unarmed strike damage to the effects of the spell. Also, once per turn, when you make a ranged spell attack roll, you can make it as a melee spell attack instead.

Starmetal Resistance
Starting at 6th level, the magic of the starmetal helps you overcome physical difficulties. You can gain advantage on a Strength, Dexterity, or Constitution saving throw. You must choose to use this ability before you roll the saving throw, and you cannot use this ability again until you finish a short or long rest.

Unbroken Will
At 10th level, the starmetal hardens your mind. Damage cannot break your concentration on spells of 3rd level or lower.

Emerald Perfection
At 14th level, you complete your transformation, and resemble a perfectly sculpted statue of yourself forged from green starmetal. You are changed by the following ways:
  • You do not need to eat, sleep or breath.
  • You do not age, and you do not die of old age.
  • You are immune to poison damage and to all diseases.
  • You are immune to the exhausted, paralyzed, petrified, and poisoned conditions.
  • You can use your own magical body as an arcane focus. If you do so, your spell save DC and spell attack bonus each increase by 1.

16 comments:

  1. I like the looks of it. With the final paragraph of Fists of Star metal it talks about ranged and melee spell attacks, I might be mistaken but aren't they combined to just be a spell attack now?

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    1. i think it means that once per turn you can convert a ranged spell attack into a melee spell attack, so lightning bolt would be lightning fist

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    2. Lightning Bolt requires a save, not an attack so you can't punch people with it sadly. You can Firebolt fist though! Or Ray of Enfeeblement fist! Or Sorching Ray Fist (But only one of your beams!)! Or Vampiric Fist (although this doesn't increase your regained Health unless you can make your fist do necrotic damage and it's still questionable then.)!

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    3. 5th ed has Melee Spell and Ranged Spell attacks. The only real difference is that a Melee Spell attack requires you to be next to your target while a Ranged Spell attack gives the opponent an Attack of Opportunity of you are directly next to them. For example, the Cleric spell 'Inflict Wounds' says in the description text to make a melee spell attack against the target.

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    4. Ranged (spell) attack does not give an AoO if an opponent is next to you, but gives you disadvantage on the attack roll.

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  2. huh, it's a muscle wizard. Neat!

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  3. wait, the entire point of this subclass is melee attacks, Why does the picture have a guy with a sword?

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    1. This is based on a prestige class from 3.5, which had laughable art. I tried by best to find a suitable replacement for the character portrait, but alas, compromises had to be made.

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  4. I'm sorry I don't see the point for going up into melee range to make an attack all up in a dragons face only for a small amount of added damage, the fists don't even scale of Dex and use strength instead. This makes the class extremely MAD.

    Do the fists also add to melee spell attacks like inflict wounds?

    Is there a way to attack as a bonus action?

    Is there any way to get resistance to P/S/B apart from spells?

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    1. The fists add to melee spell attack damage. You probably wouldn't want to make a melee attack otherwise.

      Getting resistance to P/S/B is a problem, but considering this class is already less fragile than a regular wizard and taking into account spells like greater invisibility and mirror image (and extra hp from vampiric touch, perhaps), it can conceivably go in melee if you decide it's worth it.

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  5. Could it be made possible that as you keep punching magic into the enemy your fists store magic and with each punch they discharge that magic? Like after using a spell of first level and above your fists gain a D4 of that type of energy for as many rounds as the spell level, each time you strike the opponent it deals additional damage and your fists can store more magic as you progress in levels, IE. The magic stored stacks.

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  6. Could it be made possible that as you keep punching magic into the enemy your fists store magic and with each punch they discharge that magic? Like after using a spell of first level and above your fists gain a D4 of that type of energy for as many rounds as the spell level, each time you strike the opponent it deals additional damage and your fists can store more magic as you progress in levels, IE. The magic stored stacks.

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  7. Like the rules, but one minor gripe about wording came up:

    Emerald Perfection
    At 14th level, you complete your transformation, and resemble a perfectly sculpted statue of yourself forged from green starmetal. You are changed by the following ways:

    Shouldn't it say "changed IN the following ways" ?

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  8. I remember this prestige class. The original Pic was like a green Zeus. Cool prestige class and cool adaptation for 5e

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  9. The whole "green star" and metal made from a meteor thing reminds me of the Allan Scott green lantern. These are some great mechanics.

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  10. Should Starmetal Rigor give a increase of 2 to your hit point maximum instead of 1, since you get it at level 2. Or is it intended to (long term) give only a 19 hp increase vs. a 20 hit point increase?

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