Question your own sanity with the Lovecraft Handbook, an essential for DMs and players of campaigns which feature aberrations, the Far Realm, and creeping eldritch madness. If you've ever wanted to terrify your players, or get into the skin of a body-warping or completely insane characters, this book is for you. And if you're at all familiar with the Call of Cthulhu roleplaying game, the Lovecraft Handbook can act as a toolkit to bridge the divide between these very different game systems.
This is one of the longest books we've ever written, and is packed full of new content: archetypes, backgrounds, a d100 table of trinkets, cursed magic items, variant rules, spells, alien monsters, and artifacts. Even the Necronomicon!
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