March 27, 2017

Dragonslayer

Ranger Conclave
Comments from the Finger: The Draconis Fundamentum, a book focusing on all things dragon comes to Patreon this Saturday!
     There was some discussion about whether Evasion was an appropriate capstone for this subclass. Leave your thoughts and suggestions about it in the comments!

Dragonslayer Conclave

Long ago, dragons ruled the earth and the skies, subjugating and warring with all other mortal races. Their time was cut short, however, as some mortals learned ways to counter the dragons’ natural advantages. These fearless heroes became known as Dragonslayers. Over time, they became known for hunting and slaying any large monsters that proved a threat to their communities, but the name Dragonslayer stuck, becoming more of an honorific than a job description. As a Dragonslayer, you use your specialized skills to defend others from dragons and their ilk.

Scale-Piercer
Starting at 3rd level, you are skilled at finding chinks in a creature’s armor. Once on each of your turns, you can reroll the damage for a single attack and select the higher result.

Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Fearless
Starting at 7th level, you can’t be frightened by a creature you can see.

Colossus Climber
At 11th level, you can grab hold of a much larger foe and scale its body. As a bonus action on your turn, you can grab hold of a creature that is at least two sizes larger than you. Make a Strength (Athletics) or Dexterity (Acrobatics) check contested by the target’s Dexterity (Acrobatics) check. If you succeed, you become able to climb the target’s body. While climbing a target, you move with it and have advantage on attack rolls against it, and you can move within its space as if it was difficult terrain. The target has disadvantage on attack rolls against you while you are climbing it.
     On each of its turns, the target can make a Dexterity (Acrobatics) check contested by your Strength (Athletics) or Dexterity (Acrobatics) check to shake you off. If you are shaken off, you fall from the creature’s height and land prone in an unoccupied space around the creature.

Evasion
Beginning at 15th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Sidebar: Revised Ranger
This archetype makes use of the Revised Ranger class. If you wish to use it with the SRD Ranger class, remove the 5th level feature.



Changelog: 3/27/17: Colossus Climber: Reworked to be in line with DMG variant rules and to no longer use grapple checks
Evasion: Updated to Favored Evasion, which includes advantage on saves against your favored enemies

24 comments:

  1. Cool! I'm surprised this idea has only just been executed.

    As for the evasion:
    On the one hand, It's very thematic and useful against dragons, and the SRD hunter conclave also gets it at 15th level (can't remember if the UA hunter gets it too).
    On the other hand, it's an ability that monks and rogues get at 7th level, and might feel a bit disappointing for a capstone.

    I think maybe leave it evasion, but also give advantage on saves specifically against breath weapons? This way it also helps against dragon breaths that require another save.

    ReplyDelete
    Replies
    1. The hunter archetype gets evasion at the same level. If we give it more abilities in the same feature, it immediately becomes a more optimal choice.

      Delete
    2. The hunter gets to choose which ability to get at 15th level. If you give only one of the options at the same level without choice, I think it's fair to give it a slight circumstantial improvement (which is also thematic to the subclass).

      Delete
  2. Pump the final capstone to cover all saves versus damage. It's a solid end game ability without really doing much or being particularly abusable.

    ReplyDelete
    Replies
    1. All saves seems excessive to me. I can see the argument for adding Constitution saves because of the dragonbreath connection, but even without that Evasion is an awesome feature that works fine on its own. WotC's hunter gets it at level 15 (both PHB and Revised), so I would be very hesitant to go above that benchmark (not that I wrote this one, but that would be my position if I had).

      Delete
    2. Let it be all saves against area of effect attacks made by favoured enemies, this way you increase potency while keeping to the theme of the class

      Delete
    3. Manek Madan: Good idea. It would cover any dragon's breath, would help against many other special attacks (such as a mindflayer's mind blast), and would not affect spells other than those affected by evasion anyway.

      Delete
    4. Implemented -- let me know what you think.

      Delete
  3. I love the class and the Colossus climber ability in particular, I only feel it needs to add a bit more flair.
    For example if the creature being climbed upon tries to attack the ranger and misses he instead attacks himself and takes half of the damage dealt. Like running on the back of a giant while it tries to get you ofd

    ReplyDelete
    Replies
    1. That's a very interesting idea. I'll mull it over and see if I can get it balanced and working.

      Delete
  4. I should point out, climbing larger creatures is covered under an optional Action in the DMG. Otherwise, looks good!

    ReplyDelete
    Replies
    1. I had a feeling it was featured somewhere! We've edit this feature to fall more in line with that. Since it provides advantage/disadvantage, it should be more favorable to the ranger, even if this rule is used for everyone.

      Delete
  5. Giving advantage on all spells of favored enemies seems a bit too powerful, since the UA ranger can take humanoids as a favored enemy, and gain evasion and almost-magic-resistance in the same feature. The advantage should probably be only against special attacks, and not spells.

    ReplyDelete
    Replies
    1. Yeah, you're right, this needs another revision. I'll have to figure out the right phrasing to only feature special attacks...

      Delete
  6. I'd like to note that revised ranger already gets advantage on saves vs spells and effects of their greater favored enemy at 6th level.

    ReplyDelete
    Replies
    1. Boy, I really need to memorize the revised ranger features! So for the moment, I'll revert it back to Evasion, but I would like to figure out something that represents a slight buff to equal out the circumstantial buff of the Hunter getting a choice between three different features at this level.

      Delete
  7. Did you see the Unearthed Arcana from yesterday? (3/27) Funny enough, I also posted a Slayer base class. Apparently yesterday was Slayer Monday.

    ReplyDelete
    Replies
    1. Hmm... maybe tomorrow will be Metallica Wednesday?

      Delete
    2. Haha! I was wondering where the metal joke was gonna pop up.

      Delete
    3. With the Lute of Slaying it actually was a Metallica Wednesday. You digits and your insider knowledge... tsk tsk.

      Delete
    4. Yeah, this one's my bad. With dragonbook on crunch mode, I didn't have time to get our rock on.

      Delete
    5. It's weird, there's no way WotC could be stealing the thoughts out of our heads (right?), but we've had multiple times as of late where they put out an Unearthed Arcana that is eerily similar to something we were working on.

      Delete
    6. Not sure how much I'm allowed to tease, but we've been upstaged at least thrice in the last few months.

      Delete