April 28, 2017

Radiation Freak

Sorcerous Origin
Comments from the Finger: Our patrons chose Dark Matter, our very own sci-fi setting, for an upcoming book, and we're working really deliriously hard on it. Here's the first subclass I wrote for it.
     (Also, All Hail the Glow Cloud.)

Radiation Freak

The depths of space hold terrible forces that can warp and twist a man irreparably. Radiation, for example, normally offers a cruel, agonizing death, but can sometimes fundamentally alter those subjected to its strange energies. Those which emerge from this process alive are deemed “radiation freaks” for the horrible physical deformities that accompany their transformation, but some are changed in even stranger ways. Radiation has the potential to alter a creature at the magical level as well, resulting in mutated sorcerers wielding horrific power.

Radioactive
Starting at 1st level, your body is saturated with harmful residual radiation. You can use your action to activate or suppress a radioactive aura. While active, your body glows with a bright light in a 10-foot radius and dim light for an additional 10 feet. Additionally, each creature which comes within 5 feet of you or ends its turn in that area takes 1d6 radiant damage. At 6th level, this damage increases to 1d8 and at 14th level this damage increases to 1d10.

High Power
At 1st level, whenever you deal cold, fire, lightning, or poison damage, you can replace the damage type with radiant damage.

Adaptive Resistance 
By 6th level, the tumors within your body can of rapidly shift your magical metabolism. Immediately after you take damage, you can use your reaction and spend 1 sorcery point to gain resistance to that damage type until you take a short or long rest, or until you use this ability again.

Glow Cloud
Starting at 14th level, you can use your action to transform your entire body, along with everything you’re wearing and carrying, into a cloud of dangerous radioactive material. This effect acts as the gaseous form spell, with the following differences:
  • Your flying speed is equal to half your movement speed.
  • If another creature enters your space or ends its turn there, it takes 2d10 radiant damage. 
  • You can cast cantrips while you’re in this form.
Once you use this ability, you can’t use it again until you finish a long rest.

Isotope Poisoning 
At 18th level, you can spend 3 sorcery points to bombard a creature you touch with a near lethal amount of radioactivity. At the beginning of that creature's next three turns, it makes a Constitution saving throw against your spell save DC. On a failed save, the creature is poisoned for up to 1 hour and takes 6d10 radiant damage.
     The creature can reattempt this saving throw at the end of its subsequent turns, ending the effect after three successes and taking 2d10 radiant damage on a failed save. These successes need not be on consecutive turns. If the creature fails this saving throw three times, it remains poisoned for the entire hour and takes 1d10 radiant damage at the end of each of its turns.



Changelog: 4/28/17: Adaptive Resistance: Uses reaction
Glow Cloud: Clarified that it uses action
4/29/17: High Power: Feature added
Adaptive Resistance: Lasts until you take a rest or until you use the ability again
Isotope Poisoning: Initial damage increased to 6d10, three successes are needed to end the effect, after three failures, a creature takes constant damage for 1 hour

24 comments:

  1. Maybe up the damage on the 18th level feature to account for creatures that are immune to the poisoned condition. 6d8 damage might provide a more solid average damage while only dealing 5 more points of damage on average (4d10 = 22, 6d8 = 27).

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    1. I upped the damage to 6d10, and made it so that it is harder to get rid of the condition. Now, I think it's a solid long-term murder thing.

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    2. Ok, I looked it up. Only gamma radiation is a form of light. So unless it's gamma radiation, radiant doesn't really fit.

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    4. I can give you the long version if you'd really like, but the short version is that 'radiation' is technically a broader term than most people think. What most people think of as radiation is actually 'ionizing radiation,' and none if it is 'light' in the traditional sense. In D&D terms, the damage inflicted by radiation poisoning would probably be closest to necrotic damage, but I can certainly see the rational behind radiant.

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  2. I always thought that radiation would deal poison damage. Maybe it could be poison that ignores resistance.

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    1. My thoughts as well. It seems odd for radiation to do radiant damage.

      Also does Adaptive Resistance require an action?

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    2. Adaptive Resistance should be a reaction -- thanks for catching that!

      And I think there's an argument to be made for radiant being the right call for radiation, especially in the context of this setting. Most blasters use radiant damage as the primary damage type, which means we're treating radiant (correctly, I think) as a general positive-energy beam damage type. Fire might be suitable replacement, but I don't think poison fits. Poison is bacteria and toxins -- it damages internally, whereas radiation can cause real, physical burns and incinerate you, causing radiation poisoning only if you life long enough for it to corrupt your DNA.

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    3. Radiation and Radiant are both about light. There's a reason they're practically the same word.

      On a similar note. Cloud of dangerous radiation doesn't make sense... Cloud of dangerously radioactive particules does, but you can't really have a cloud of electromagnetic waves.

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    4. I suppose? I was thinking about Alpha radiation, which absolutely can form clouds (though this depends on the way it's produced.) Beta and Gamma radiation generally happen in fields, though -- I can change up the wording to make this work a little better

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  3. Ah yes, the radiation-infused-superhero. Nice.

    Sorcerers generally get 2 abilities at 1st level. Maybe being able to switch a spell damage type to radiant/poison?

    I think the 18th level feature is sort of redundant- at this level a sorcerer has more than enough ways to deal lots of damage. True, most other 18th level sorcerer abilities are disappointing, but still. Maybe being able to leave long-lasting effects where you cast powerful spells?

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    1. I kinda thought Radioactive would be enough for 1st level -- other features might push it over the edge in terms of power. I literally had a damage swap feature lined up, though, so I can look into reviving that.

      Isotope Poisoning is more intended to be a long-duration murder thing, something you can put on a target then wait behind a tree as they slowly die. I might try to tweak it to get it back to that core idea.

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    2. Great ghouly mooly im a ghoul

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    3. @DroopieJ: I want you to know I laughed my ass off when I read this.

      @Idan bhk: I've implemented a few changes I think that will be to your liking.

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  4. Adadptive resistence is t supposed to help with the triggering damage, is it? As worded, it doesn't seem like it, but just wanted to be sure.

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    1. It actually isn't supposed to apply to the initial damage -- the idea is that it's resistance to all subsequent damage. I'm considering buffing this to a no-cost ability or having it last indefinitely, until you change it or take a rest.

      Thoughts?

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    2. I think letting it last until you take a rest would be fine.
      The transmutation wizard can gain resistance to several elemental damage types at level 6 along with several other options for their transmuation stone.

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  5. Honestly, to me radiation would deal Necrotic damage, not radiant.

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    1. I had the same initial thought, but decided against it; it does depend on how you view both Radiant damage and Necrotic damage, though.

      Necrotic always seemed to be to be less of energy transfer into the body, and more energy transfer OUT of the body. Necrotic damage is what happens when your life force is simply sucked right out of you.

      Radiant damage, OTOH, is all about using large amounts of energy to damage a foe. Regardless if you're talking about Gamma, Alpha, Beta, or any other type of radiation, the energy released is massive.

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