July 7, 2017

Path of the Cursewrought

Primal Path
Comments from the Finger: This came out more like a barbarian hexblade than I initially thought it would, but that's not a bad thing. 

Path of the Cursewrought

You have been riddled with curses, whose magics have seeped into your very being. Whether this corruption came from a vindictive cabal of witches, or as a result of your trespassing on forsaken grounds, you cannot escape the arcane darkness that dwells within you.
     Barbarians who follow the Path of the Cursewrought are outcasts, seeking either redemption and purification, or revenge. Through their fury, they have learned to transform their curses into weapons, spreading them like a pestilence to their enemies, and crushing all those who stand in their way.

Ragecurse
Starting at 3rd level, whenever you hit a creature with a melee weapon attack while you're raging, you can use your bonus action to attempt to inflict a curse on the target. The target must make a Wisdom saving throw (DC equals 8 + your Constitution modifier + your proficiency bonus) or be cursed until your rage ends. This curse applies one of the following effects of your choice:
  • The target's AC is reduced by 2.
  • The target has disadvantage on Dexterity checks and Dexterity saving throws.
  • The target can't regain hit points and has disadvantage on death saving throws.
A creature can only be affected by one of your curses at a time.
     Starting at 10th level, a creature cursed by you also takes twice the amount of additional Rage Damage when you hit it with a melee weapon attack.

Aegis Black
By 6th level, you possess a profound bulwark against darkness. You have resistance to necrotic damage, and have advantage on saving throws against necromancy spells and effects that would curse or possess you.

Furybane
Starting at 10th level, whenever you enter a rage, you can cast the spell bane (DC equals 8 + your Constitution modifier + your proficiency bonus) without using an action or spell slot. You can concentrate on this spell even while you're raging.

Spiteful Curse
At 14th level, whenever a creature hits you with a melee weapon attack, you can use your reaction to attempt to curse that creature with your Ragecurse. If the attacker fails its saving throw, it also takes 2d8 necrotic damage.



Changelog: 7/7/16: Furybane: You can concentrate on this spell, even when raging.

13 comments:

  1. Bane is a concentration spell, and I don't think barbarian can concentrate on spells while raging. Too lazy to go find the book though.

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    1. Googled it, yeah can't concentrate on spells.

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    2. I was just going to comment on that. Additionally, "cursed until your rage ends" is such an amazing idea that I had to announce props. I have been trying to work on a wild shape Barb and I figured out what I wanted it to work with mechanically.

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    3. I made one of those! For lions specifically. It was okay. Super tanky.

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    4. Ah, I thought I wasn't missing something with that ability. It'll be fixed to allow concentration in no time

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  2. Oh, man. This is amazing. I absolutely love this.

    One question: Does the second curse give disadvantage on all saving throw or only dexterity ones?

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    1. I can't read the Finger's mind but, since he's probably asleep, I'll take an educated guess:

      I'm 99.9% sure it means only Dex saves.

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    2. Correct, it's Dexterity checks and Dexterity saving throws.

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  3. By far the coolest barbarian path you've ever released. Aegis Black is just a wicked name.

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  4. Can an unlimited amount of creatures be cursed by Ragecurse during rage?

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    1. It would appear so. This isn't an issue because the curse doesn't deal damage, only lasts one minute, and requires you to hit with a melee weapon attack to inflict it.

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  5. Hey there! I used this subclass for a villainous Barbarian that my players met last night (Snargle the Wicked!), and I must say that it worked great!
    He was only 6th level, but I gave him Furybane anyway just to really sell the encounter, and the look of confusion and outright fear on my players' faces as one by one they each failed a saving throw versus the Curse was very satisfying. The party Wizard thought he was quite smart trying to drop a Bestow Curse, but when Aegis Black allowed the villain to save versus the spell, he realized they were in for a real fight.
    All in all, a difficult encounter, but one that my players seemed to find fun and satisfying due to the challenge. Two big thumbs up from me on this one, can't wait to play one at some point!

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    1. Woo-hoo! I'm glad you got some good use out of it, and I'm glad your players liked/hated it as well!

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