August 7, 2017

Neko-mancer

Sorcerous Origin
Note from the Palm:  Before you read too far, just know that we’re doing this because we thought that meow was the right time fur a bloodline based on cats. We figured that we had so many sorcerer options, including the ability to be a chicken-mancer, the we were doing our furry-little friends a disservice, and we wanted to correct that right meow.

Neko-mancer

While it doesn’t happen often, occasionally a humanoid's blood will be spliced magically with a cat, usually after a night of heavy drinking and several lost bets. We don’t know, we don’t want to know, but it does tend to give them some powers unique to their situation.

Pile of Cats
At 1st level, when you choose this origin, you learn the find familiar spell, which doesn't count against your total number of spells known, and you can cast it without expending a spell slot. When cast in this way, you can only use it to summon a number of cats up to your proficiency bonus; you can not have more cat familiars than this at one time. While you have any number of cats as familiars, Charisma (Persuasion) checks you make suffer a penalty equal to the number of cats you have summoned.

Cat Ears
Starting from 1st level, you have a pair of furry cat ears instead of the normal ears for your race. You can speak with and understand cats of all types, including cat-like or partially-cat creatures such as gryphons, manticores and sphinxes. You can add double your proficiency bonus to any Charisma check you make with such creatures.

Furocious  
Starting at 6th level, you gain a number of feline traits:
  • Your hands and feet grow sets of sharp, retractable claws. Your unarmed strikes deal 1d4 slashing damage, and as long as your feet and hands are not covered and are otherwise free you have a 20 foot-climb speed. 
  • Your eyes change to look like those of a cat. You gain darkvision out to 60 feet, or your darkvision distance doubles if you had it already. 
  • Whenever you fall, you can spend a sorcery point as a reaction to cast feather fall, targeting only yourself.
  • You grow a feline tail, which grants you advantage on Dexterity (Acrobatics) checks made to maintain your balance. 

Feline Frenzy
Starting at 14th level, you can command your cats to swarm a foe in a veritable tornado of fur, claws, and spite. As an action, designate a target within 30 feet of you. Each of your cat familiars can move up to their movement speed towards that enemy. If any of your cats end their movement adjacent to the designated creature, that creature takes 1d8 slashing damage per cat and must make a Strength saving throw with a DC equal to your spellcasting DC. On a failure, both that creature and any cats adjacent to it are restrained until the end of your next turn.

Nine Lives
Beginning at 18th level, you become exceptionally hard to kill, much like your fully feline brethren. Whenever you are required to make death saving throws, you do not die until you fail 9 rolls (you still stabilize upon succeeding on three rolls).

16 comments:

  1. Welp now i have odd and strange plans. A neko mancer tabaxi. A neko mancer half orc a nekomancer hooman

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  2. Ha. "We don't know, and we don't want to know"
    Even worse if you give a nekomancer the genre-savy's 'seen enough hentai' feat.

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  3. The first thing I thought of was a Tibbit Neko-manger with the Noble background. An Aristocat if you will. You know what they say... Everybody wants to be a cat.

    Side note: Is the penalty to persuasion from the first feature supposed to be a bonus instead?

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    1. It's no mistake; the Palm feels that crazy cat people are less persuasive than other people. *shrug*

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    2. I think it's fair to say the generalized stigma towards crazy cat people is that they are crazy, leading to a less negotiable person in social interactions.

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    3. Should that penalty also apply to cat related things? You get a bonus to charisma checks to feline creatures but you have a penalty if you have any of your cats out, think feline related would have less of a problem with that. Also you would think the penalty would only apply if said person sees you with all your cats or has knowledge of it not in general like they just know. ( like if I see you walking and holding six cats I might be weirded out)

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  4. Replies
    1. I feel like power word meow would be like a no-save charm spell.

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  5. Could this be combined with rogue somehow to make a cat burglar? Do familiars count as an ally for the purposes of sneak attack?

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    1. AFAIK, no, a familiar does not count as an ally for sneak attack, but I may be wrong.

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    2. I can't find the exact Sage Advice tweet, but they do, in fact, count as an ally for sneak attack. _Find familiar_ is extremely popular spell for Arcane Tricksters due to this.

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    3. Tibbit Rogue (Thief) = Cat Burglar

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  6. Would pile of cats negative only apply whilst they are summoned to the material plane or is it as long as the bond exists?

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    1. Nekomancer with a high CHA score might have the Feat Overcute which causes a reaction bonus, but can backfire with people trying to kidnap the Nekomancer for being overly cute. Otherwise the Nekomancer might have the Feat: Fishies! which has a bonus to fishing skill but has a chance of emitting particularly foul breath.

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  7. Cat im a kittyncat with a meh meh meh

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