September 1, 2017

Path of the Consecrated

Comments from the Knuckle: "The Palm said it best: what could be more metal than smashing fiends in the face with a greataxe made of pure light?"

Path of the Consecrated

There are fanatics and zealots in every sect, but in the religions and cults of the war gods, these fanatics channel the terrible power of their gods into their rage. Wielding weapons forged from divine power, the seemingly unkillable Consecrated barbarians are a fearsome breed, slaying fiends and other unholy abominations for the glory of their gods. Nothing gives the Consecrated more pleasure than the chance to unleash their inner rage in the form of a righteous crusade.

Shards of Divine Wrath
Beginning at 3rd level, when you rage, your eyes flare with divine fury and you can call forth a weapon brilliant light or sinister darkness, tempered in divine wrath. When you begin your rage, you can summon a shard of divine wrath to your hand, either shaped as a weapon you are proficient with or wreathing a weapon you are holding in divine energy. This weapon deals radiant damage (if you are good or neutral aligned) or necrotic damage (if you are evil aligned), instead of its normal damage type. You cannot be disarmed of this weapon.
     When you deal damage to a fiend using a shard of divine wrath, double your rage bonus damage.
     Additionally, while you are wielding a shard of divine wrath, you gain resistance to necrotic damage (if you are good or neutral aligned) or radiant damage (if you are evil aligned).

Relentless Soul
Starting at 6th level, your soul is marked to bring glory to the gods through relentless and righteous combat. If a spell would have the sole effect of restoring you to life (but not undeath), the caster does not need material components to cast the spell on you.
     Additionally, when a hostile creature reduces you to 0 hit points, that creature takes radiant damage equal to your level.

Baptism by Blood
Starting at 10th level, you can channel the power of your deity to prolong your allies' ability to fight. As a bonus action on your turn, you can expend one of your hit dice. Three friendly creatures of your choice within 60 feet of you that you can see regain hit points equal to 1d12 + their Constitution modifier. You cannot target yourself with this feature.
     Once you use this ability, you can't use it again until you finish a short or long rest.

Divine Champion
Starting at 14th level, when you rage, you can choose to invoke the protection of your deity. Your deity blesses you with a special casting of the spirit guardians spell (save DC equals 8 + your proficiency bonus + your Strength modifier). This special casting takes place during the same bonus action you use to rage, and is cast as if using a 3rd-level spell slot. It lasts until your rage ends, and does not require your concentration.
     Once you use this feature, you can't use it again until you finish a long rest.




Change Log: 9/2/2017: Divine Champion: DC added
Baptism by Blood: Excluded the ability to target yourself, changed to 1/short

18 comments:

  1. Sorry for the late post, everyone! The release of the Complete Witch on Patreon, as well as a CS project, has kept me exceptionally occupied for the last 48 hours.

    ReplyDelete
  2. A perfect barbarian archetype for a scourge aasimar

    ReplyDelete
  3. Their is also a typo
    "Divine Champion
    Starting at 14th level, when you rage, you can choose to invoke the protection of your deity. You deity blesses you with a special casting of the spirit guardians spell. This special casting takes place during the same bonus action you use to rage, and is cast as if using a 3rd-level spell slot. It lasts until your rage ends, and does not require"

    ReplyDelete
    Replies
    1. Where is the typo? I cannot seem to find it.

      Delete
    2. Initially, there was a "you" where there should have been a "your", but that's all I saw

      Delete
  4. Will this new witch or the witch get a complete witch post on the mage hand press store

    ReplyDelete
    Replies
    1. It will, eventually. We like to keep things to patreon for a few months before we put it to the store.

      Delete
  5. Sorry if this is obvious and I'm over looking something but what would the save for spirit guardians go off of? The receiver of the damage makes a will save for half

    ReplyDelete
    Replies
    1. That was an brainfart on my part. I added in the DC calculation for the spell.

      Delete
    2. Great, I'm gonna play this if my Binder ever dies. I love the flavour of this.

      Delete
    3. Quick sidebar: how are you liking the binder?

      Delete
    4. its great, i really love it so far. Im playing a Fetchling Sealed fate binder and its absurdly fun. Nobody in the party knows about the potential personality shifts when I botch a binding roll and its led to some good roleplay.

      our group uses alot of the stuff that you guys put out (We also have a Pharaoh Warlock and a Ghostfaced killer Rogue in the party as well) and everyone enjoys it immensely. so thank you.

      Delete
    5. That's good to hear -- the binder was one of my favorite playtests so far, so I'm glad that you're having fun with it.

      Delete
  6. Cool. Honestly, I'm quite surprised that this is the first 5e divine barbarian I've seen.
    I'd make relentless soul work on undeath as well, for evil barbarians (one of those as a death knight would be even more metal).

    Baptism by blood seems WAY too powerful- You +2 other creatures get regeneration ~10? For a cost of something that's barely used anyway? I'd make this either 1/short or require to spend a hit die for each creature affected.

    ReplyDelete
  7. So my take is that this is a variant of.inspired by the Path of the Zealot from the Barb UA? Relentless Soul is word for word Warrior of the Gods just granted at 6th instead of 3rd level and Shards of a Divine is similar to Divine Fury, enchanting/summoning a weapon while raging instead of a damage dealing aura.

    I like it; it's more magicky and would fit more into a high magic campaign, one where the god(s) have a more direct influence, or the barbarian could have a deeper connection w/ divine power than that offered by path of the zealot which seems more powered by internal faith.

    ReplyDelete
  8. Should the Relentless Soul feature deal damage equivalent to specifically Barbarian level, or is this omission intentional?

    ReplyDelete