September 15, 2017

The Brotherhood

Roguish Archetype
Comments from the Knuckle: "Stay your blade from the flesh of an innocent. Hide in plain sight. Never compromise the Brotherhood."

The Brotherhood

There is an ancient and secret order of trained fighters who keep the peace and maintain freedom throughout the land. They wage a silent war against their sworn enemies, the Crusaders, who believe that peace comes only through tyranny. Members of the Brotherhood have sworn to give their lives to the order, many of them refusing to wed or bear children, as familial attachments are a distraction from the Brotherhood's vital mission.

Freerunner
Starting at 3rd level, you have the ability to find handholds even where there appears to be none; you gain a climbing speed equal to your base movement speed while you have at least one hand free.
     In addition, you have advantage on Dexterity (Acrobatics) checks made to maintain your balance while running atop buildings.

Death from Above
Also at 3rd level, when you take the Attack action at the end of a fall, you have advantage on your attack roll and deal an additional 1d6 damage for every 10 feet you fell, up to a maximum of 5d6. Only melee weapon attacks can benefit from this feature.

Eagle Vision
Starting at 9th level, you learn the hunter's mark spell and can cast it at will as a 1st-level spell without using a spell slot or spell components. Wisdom is your spellcasting ability for this spell.
     In addition, you have advantage on Dexterity (Stealth) and Charisma (Deception) checks made to blend into a crowd.

Leap of Faith
Starting at 13th level, you can use your reaction when you jump to take no falling damage from falling any distance shorter than 600 feet.

Dual Strike
Starting at 17th level, once per turn when you take the Attack action with a melee weapon on your turn, you can make another melee weapon attack with a weapon in your offhand against a creature that is within your reach and within 5 feet of the original target. If your first attack was a Sneak Attack, you can split the Sneak Attack damage between your targets, dealing up to 5d6 Sneak Attack dice against each target.



Changelog: 9/16/17: Dual Strike: Limited to 1/per turn.
9/18/17: Dual Strike: Requires the Attack action.
Eagle Vision: Hunter's mark is cast at will.

22 comments:

  1. For death from above, do you still take falling damage yourself when using this ability?

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    Replies
    1. Yes, you do. Unless you use your 13th level ability.

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    2. but you would receive the same amount of damage that you're dealing...Weird...

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    3. I know its more of a homebrew than anything, but I usually say that if you are jumping onto an enemy to hurt them, you deal your fall damage to them as well as your weapon attack, since what hurts you is the impact, which is exactly what they get plus your attack. And since this is a rogue subclass, that is all added on to the sneak attack damage due to having advantage. You hurt yourself a bit in order to deal a lot of damage

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  2. Hey, I think you need to clarify how Dual Strike interacts with Dual Wielding. Right now, it looks like you get four attacks, three of which add your ability modifier to damage, which is kind of strange and possibly overpowered, considering you can use it every turn.

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    1. Not really. It says it's an off-hand strike, so it wouldn't get his mod to the damage. Also dual-wielding Fighters gets 4 attacks by level 11, and if the fighter took Fighting Style: Two-Weapon Fighting, they would add their mod to all attacks. Definitely not overpowered.

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    2. You only get 1 offhand attack, the feature is only intended to allow you to split your Sneak Attack dice between your targets.

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    3. Although, I wrote it the way I did so that you could still BA disengage, so I guess, yes, you could make a second offhand attack if you so chose, but it wouldn't get SA dice, or ability mod to damage.

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    4. Limiting it to 1/turn works, I think. I'm happy with that.

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    5. The important point is that, in 5e, you do not have an "off-hand". This needs some clarification.

      It should read "once per turn, when you use the Attack action, you can make an additional melee weapon attack with a weapon you are wielding. You do not add your ability modifier to the damage roll of this attack, unless you have the Two Weapon fighting style."

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  3. Replies
    1. I believe there might be some in the Craftsman book, or somewhere in the exotic equipment!

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    2. Gah! This is an oversight on my part. I dunno if hidden blades are in the craftsman book, or anywhere else, but here's what I use for my home games:

      Hidden Blade (martial melee weapon)
      Cost: 25 gp
      Damage: 1d4 piercing damage
      Weight: 1 lb.
      Properties: Light, finesse, special*

      *Special: proficiency with daggers grants you proficiency with the hidden blade. In addition, while the weapon is not drawn, you appear unarmed if you have no other weapons on your person. It takes a thorough search to uncover the hidden blade.

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    3. They are. But it also covers umbrella swords and hidden axes shields that become weapons

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  4. For a moment I thought this was going to be a Dark Brotherhood rogue... :D

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    Replies
    1. Well, I've been working on a few Skyrim Archetypes for a while, I might add that to the list! :D

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    2. Elder Scrolls in general is a great place for inspiration and adaptation. Remember that TES started as a homebrew D&D campaign world for the early developers of the game. But, might I point your attention to the classes of Elder Scrolls Online... THey are pretty amazing and need some TLC but could become great sub classes or even full out classes themselves.

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  5. I know what I must do. Variant Tiefling (winged), Rogue (Brotherhood), background (Acolyte)

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  6. Fly up, then drop down and skewer someone. Nice. I just hope your DM allows it.

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  7. yo, if any of your digits feel like it, i got some ideas for Game of Thrones archetypes
    - druid circle of the warg
    - fighter Dothraki (might be barbarian)
    - monk way of the viper
    - paladin oath of the Nightswatch (might be ranger)
    - rogue faceless man
    - sorcerous origin three-eyed raven
    - warlock patron of the white walker

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    1. Hmmmmm...ill definitely look into what we'd need to do to make these work ^_^

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  8. Question: Why Wisdom as the spell casting ability? I'm just curious since Rogues are more Intelligence based when it comes to Spells.

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