October 27, 2017

Ectomancer

Arcane Tradition
Comments from the Finger: Who ya' gonna call?

School of Ectomancy

Wizards who study in the school of ectomancy research the fabric of the Ethereal Plane, and its strange, spectral denizens. They quickly become experts in identifying ectoplasm, the residue that spirits leave behind on the material world, and by incorporating this substance in their spell components, can stretch their spells to other planes of existence.

Spectral Savant
Starting when you choose this tradition at 2nd level, you can see into the Ethereal Plane within 30 feet of you and your spells affect creatures on the Ethereal Plane as if you were on the same plane of existence.

Deathspeaker 
At 2nd level, you can coax a single corpse into repeating its last words. Using your action, you can touch a corpse that has been dead for less than a century. If the corpse could speak at least one language in life, it repeats its final words in a hoarse rasp. Once you have used this ability, you can't use it again on the same corpse.

Ectospell
Starting at 6th level, you can propel your spells through the Ethereal Plane to avoid obstacles. Your spells ignore cover.

Spectral Ally
By 10th level, you can call a restless spirit to your aid. You can use your action to summon a ghost, which is friendly to you and your allies. The ghost acts on your turn, and it obeys any commands you give to it (no action required). After 1 hour, or when the ghost is reduced to 0 hit points, it vanishes and returns to the Ethereal Plane.
     Once you use this ability, you can't use it again until you finish a long rest.

Incorporeal Undead
Beginning at 14th level, you can phase your body halfway into the Ethereal Plane, becoming weightless and ghostlike for 1 minute. You can use your action to gain resistance to nonmagical bludgeoning, piercing, and slashing damage, you can cast the spell blink without expending a spell slot or spell components, and you gain a flight speed equal to half your movement speed.
     Once you use this ability, you can't use it again until you finish a short or long rest.



Changelog: 10/28/17: Incorporeal Undead: Duration added
Ectospell: Typo fixed

22 comments:

  1. I'm sorry, but knowing what the name actually means is distracting me. You divine the future by looking outside (Greek, ecto="outside", mancy="to divine"). Wouldn't this properly be the School of Phantasmology? (Means the study of ghosts).

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    1. Lemme think on that for a bit. I'm not as concerned about being accurate as I am about conveying the idea effectively to the layman.

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    2. I would say that it still works as the term ectoplasm (same Greek ektos, plasma="to form") was coined to define spiritual constructs of the spiritual or those connected to the spiritual world. And while traditionally various mancers were those who told the future via various means (pyromancer via flames, necromancers via the dead), in modern lexicon, -mancy is often added to words to describe a practitioner of that field. To say necromancy to any modern person, none would think of a diviner but rather and evil wizard or sorcerer. An ectomancer being one that draws his power by reaching outside to the spiritual world still fits by any reasonable uses of the word ecto.

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    3. Ectomancy: Divination of that which is outside [of the material plain]. It makes perfect sense to me. Phantasmology is a good name as well, but it kinda sounds more like an illusionist if you don't think about the meaning, whereas Ectomancer is automatically associated with ectoplasm, so it's harder to misinterpret.

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  2. There's no time constraints for Incorporeal Undead besides, "for a time"

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  3. When theirs something strange in your village who you gonna call murder hobos.

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  4. Does the Spectral Ally have stats? Or do we get that from the Monster Manual?

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    1. This is a ghost, as in Monster Manual ghost. I might have to format that differently to make it clear.

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    2. You know, my instincts say summoning a full-on ghost (CR4) is too powerful for a wizard feature. Especially alongside all the other rad features here... Wizards don't usually get this much power from their subclass. Perhaps a will-o-wisp would be better?

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    3. Nah, wizards can already summon an elemental at this level. Ghosts have crappy AC and low hp, and their abilities have low DC and the Possession hits only humanoids. Seems fine.

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    4. But I mean, compare it to other 10th level wizard features. The Abjurer gets to add proficiency to Counterspell rolls. The Conjurer's concentration can't be broken. The Diviner gets darkvision/ethereal sight (which this already has, at second level). The Evoker adds Int mod to damage. Even the Transmuter's is significantly weaker than this one, and that's probably the strongest in the book.

      Basically what I'm saying is that arcane traditions don't have room for a feature this big. Especially not when paired Incorporeal Undead, which is also very powerful.

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    5. Maybe a way of compelling spirits and ghosts instead, more like control undead but targeted at spectral beings only? It is still potentially powerful but it is more niche that summoning a full on ghost whenever you feel like it.

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    6. I really like the control undead angle but for ghosts. The only problem I can see is the whole summoning out of nowhere for only an action. If you use it like control undead but for ghosts your GM provides there has to be some kind of caveat for that like maybe have it be a ritual instead of an action? Other than that this seems great! I already have an idea for a Spirit Detective wizard in the works.

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    7. How about adding Wall of Force to your spellbook and being able to pass through your own walls?

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    8. Originally, I planned this feature to be more of a ghostbusters reference (a capture ghosts angle), but I realized shortly thereafter that a feature that /only/ influences spirits is super weak; like, they're not even the majority of undead, let alone monsters.

      The big reason I thought a ghost would be fine is that they have cruddy HP for a summon. They're a fun ally, but they shouldn't be a powerful taking force in a fight.

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  5. No immunity to fear? I ain't afraid of no ghost.

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  6. On ectospell shouldn’t that be ethereal not material?

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  7. While this is fun, a ranger may be better suited to Ghost Capturing. (And the Binder's Minor Vestiges were by far my favorite feature of that release, so using that as a means of utilising captured Ghosts would definitely work well)

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  8. Does ectospell ignore full cover?

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