December 6, 2017

Dark Souls Items: Magic Rings

Magic Items
Comments from the Thumb: What's that? You wanted more Dark Souls stuff? Here are some rings, so you don't get yourself killed. After all, neither of us wants to see you go Hollow.

Dark Souls Items: Magic Rings

There are many ways of protecting oneself when plumbing the depths of the abyss or exploring ruined cities, not the least of which are magic rings. Through countless ages of fire and dark, many of these rings have weathered the march of time to find their way into the hands of numerous adventurers.

Bellowing Dragoncrest Ring
Ring, rare (requires attunement)
While wearing this ring, you can add your spellcasting ability modifier to the damage rolls of spells you cast.

Blue Tearstone Ring
Ring, rare (requires attunement)
While wearing this ring, if your current hit point total is at or below half your hit point maximum, your AC is increased by 2.

Calamity Ring
Ring, rare
While wearing this ring, you have vulnerability to all damage.
     Curse. Once you put this ring on, you can’t remove it unless you are targeted by the remove curse spell or similar magic.

Chloranthy Ring
Ring, uncommon (requires attunement)
While wearing this ring, your movement speed increases by 5 feet.

Darkmoon Ring
Ring, rare (requires attunement by a spellcaster)
While attuning to this ring, you must specify a spellcasting class. Once attuned, you learn one spell of 5th level or lower from that class' spell list for as long as you are wearing this ring, which you can cast using your spell slots. Your casting ability for this spell depends on the class you choose. Additionally, if you prepare spells following a long rest, this ring allows you to prepare two additional spells.

Havel’s Ring
Ring, uncommon (requires attunement)
While wearing this ring, you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
     Additionally, while you wear this ring, you gain armor proficiency. If you did not have proficiency with any armor before wearing the ring, you gain proficiency with light armor. If you already had proficiency with light armor, you gain proficiency with medium armor. If you had proficiency with medium armor, you gain proficiency with heavy armor.

Hawk Ring
Ring, uncommon (requires attunement)
While wearing this ring, the normal and maximum ranges of any ranged weapons you wield are doubled.

Hornet Ring
Ring, uncommon (requires attunement)
While wearing this ring, you can add 1 additional die to the damage rolls of critical hits you make.

Hunter’s Ring
Ring, very rare (requires attunement)
While wearing this ring, your Dexterity score is increased by 2, to a maximum of 20.

Knight’s Ring
Ring, very rare (requires attunement)
While wearing this ring, your Strength score is increased by 2, to a maximum of 20.

Life Ring
Ring, rare (requires attunement)
While wearing this ring, your hit point maximum is increased by 1 for each hit die you possess.

Priestess Ring
Ring, very rare (requires attunement)
While wearing this ring, your Wisdom or Charisma score (your choice) is increased by 2, to a maximum of 20.

Red Tearstone Ring
Ring, rare (requires attunement)
While wearing this ring, if your current hit point total is at or below half your hit point maximum, your weapon attacks deal an additional 1d6 damage.

Ring of the Evil Eye
Ring, uncommon (requires attunement)
While wearing this ring, you regain 1d8 hit points when you reduce a hostile creature to 0 hit points.

Rusted Iron Ring
Ring, uncommon (requires attunement)
While wearing this ring, moving through difficult terrain doesn’t cost you extra movement.

Scholar Ring
Ring, very rare (requires attunement)
While wearing this ring, your Intelligence score is increased by 2, to a maximum of 20.

Slumbering Dragoncrest Ring
Ring, uncommon (requires attunement)
While wearing this ring, your movement is completely silent, granting you advantage on Dexterity (Stealth) checks to avoid being heard.


Changelog:
12/6/17: Darkmoon Ring: Wording changed to be clearer.
12/7/17: Knight's Ring, Hunter's Ring, Priestess Ring, and Scholar Ring: Changed rarity from rare to very rare, and capped the score increase at 20.

16 comments:

  1. Does the Darkmoon ring use spell slots?

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    Replies
    1. Yes -- it doesn't let you cast spells, it just lets you know them.

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    2. From what I see it grants you a new spell while attuned and two extra spell preparations. That's it.

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    3. RiotKurhein is correct. As long as you wear the ring, you know one spell from any class and if you prepare your spells, you can prepare 2 more than normal.

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  2. Are the +2 ability rings meant to pass the maximum of 20? If so, they're more legendary than rare (compare to the manuals and tomes- They're very rare, and take lots of time to use. Also they're not transferrable).

    I really like the bellowing dragoncrest ring. Spellcasters in my groups always complain there aren't any good items for them.

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    Replies
    1. Modified them to be a bit more reasonable.

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    2. But the books don't eat up one of your attunement slots. That's a permanent buff to your character.

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  3. Havel's ring is sweet on a dwarf Bladelock

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    Replies
    1. Heavy armor huh? nice. Of course, multiclassing can give that too.

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    2. I added armor proficiency to Havel's Ring basically because I wanted people to go: "Damn, that's a good ring", just like in Dark Souls.

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  4. All of these look great, and evoke the feeling and have a comparable effect to what they do in the Dark Souls games. All without being horribly overpowered.
    Kudos, and I wouldn't mind finding any of these, regardless of the character I'm running at the time. Honestly, any of them could work for just about any character.

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    Replies
    1. Obviously, I forgot about the Calamity Ring being a thing when I wrote the comment. Anything beyond the Calamity Ring is decently useful for any character I've made so far.

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    2. Well yeah, haha.

      Calamity Ring is supposed to suck.

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  5. Question about the calamity ring: When it says “You have vulnerability to all Damage”, what if you’re a Tiefling, for example, who has Resistance to Fire Damage, does that override that? Or does it not? Could someone clarify that for me?

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    Replies
    1. Vulnerabilty+resistance means that you take two time 50% damage, or half of 200%. Either way, it means you take normal damage.

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    2. That’s what I thought. Thanks!

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