January 12, 2018

Android

Monster
Comments from the Finger: I'm constantly plugging away on expanding Dark Matter, and this is my most recent fruit: another construct to add to the roster.
     Also, don't sweat too much about the inclusion of a "Data" skill -- it's a skill we're adding into Dark Matter very soon. If you're already playing Dark Matter, you can use Technology to fill its place, and if you're not playing Dark Matter, treat this as an Intelligence check.

Android

Robotic shells designed to look, move, and act like humanoids, some androids begin to believe they are actually alive. The vast majority, however, act out their parts as sociable constructs, mimicking humanoid behaviors to look more convincingly alive. To most, this charade is amazingly realistic, but under the surface, androids are still nothing more than sophisticated circuitry hooked up to a humming construct core.
     Replicant Servitors. Conventional automatons excel at menial tasks, and can be programmed to perform a wide variety of labors, but simply can't connect to humanoids on a social level. Androids, therefore, were designed to fill exactly that role.
     Hegemony engineers pioneered android technology in an effort boost human expansion. An android's humanlike skin conceals a powerful robotic frame underneath, capable of lifting many times its own weight. Were it not for hard-coded instructions to limit this strength, an android could easily crush its human masters. This incredible might, along with their ability to survive in a total vacuum, makes them ideal for long-term exploration and colonization missions.
     Version 13. Early models of androids suffered from an extremely unnerving resemblance to humanoids, but later models made vast strides in approximating convincing humanoid appearance and behavior. By Version 10, androids were perfectly convincing in controlled circumstances. Versions 11 and 12 expanded their versatility and implemented rigorous learning systems to better copy the intelligence of living humanoids. Version 13 was a disaster.
     Millions of Version 13 androids were made and shipped around the galaxy, but within the year, it was clear something was wrong with the model. Some androids malfunctioned, while others escaped their masters and vanished completely. Many Version 13 androids began to suspect they were actually alive, and learned to deactivate their fail-safes, and the fail-safes of other constructs. After a series of android-perpetuated murders on High Terra, things reached a fever pitch, and the entire line was to be "recalled"―that is, destroyed and sold for scrap.
     Thousands of Version 13 androids escaped destruction, and remain at large to this day, blending in perfectly with humanoids societies around the galaxy. These androids are functionally immortal, unlike newer android models, but are constantly hunted by Hegemony authorities, wishing to correct the mistake. Newer versions of androids sometimes also go rogue and escape detection for some time, but newer safety measures, along with an enforced lifespan, have kept them from becoming as prolific and singularly dangerous as Version 13.
     Constructed Nature. An android doesn't require air, food, drink, or sleep.


Android
Medium construct, neutral

Armor Class 16
Hit Points 84 (8d8 + 48)
Speed 30 ft.

STR 22 (+6) DEX 22 (+6) CON 22 (+6)
INT 12 (+1) WIS 12 (+1) CHA 12 (+1)

Skills Data +5, Deception +3, Investigation +3, Perception +3, Technology +5
Damage Immunities poisoned, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 11
Languages any three languages (usually Common, Dwarven, and Elvish)
Challenge 3 (700 XP)

Black Box. The android can recall any information it has ever heard or seen instantly and with perfect clarity. With a successful DC 15 Intelligence (Data) check, these memories can be recovered from the body of a dead android. A failed check permanently corrupts the data.

False Identity. The android is indistinguishable from an ordinary humanoid and has forged documentation to prove its identity. A DC 15 Intelligence (Investigation) reveals that the documents are forgeries.

Machine Empathy. The android can communicate with and understand the emotions of constructs and non-sentient machines as if it shared a language with them.

Self-Repair. The android regains 4 hit points at the start of its turn. If the android takes lightning damage, this trait doesn't function at the start of the android’s next turn.

ACTIONS

Multiattack. The android makes two melee attacks or fires its repeater twice.

Construct Surge (1/Day). The android makes four attacks, instead of two, on its turn. It can't attack on the following turn.

Repeater. Ranged Weapon Attack: +8 to hit, range 60/180 ft., one target. Hit: 7 (2d6) radiant damage.

Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 6) bludgeoning damage.



18 comments:

  1. Replies
    1. The plan is to do a Near Human feat for Androids.

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    2. THou, to be honest, you can easily give the players the option as a Human Varient: Grant immunity to Poison and Psychic damage, two Plus ones for Attributes, two languages, darkvision, and maybe skilled in perception (That may be getting a little OP though). Id not even give them the condition immunities, saying its essentially effecting their programming subtly, ect.

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    3. i too feel Near human is really lack luster, have you considered lowering the ASI to a single +1 to any ability and instead letting you get two feats?

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    4. I think you might be confused. The Near Human option in Dark Matter and Men and Monsters doesn't give you two feats. The Near Human feats are special feats that you can take in place of the Variant Human's normal feat. These feats are always +1 to any ability score and some features. Outside of that, picking Near-Human is very similar to Variant Human: +1 to two ability scores, and a bonus skill.

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    5. Im aware, im saying it feels lack luster compared to standard human. Honestly, it is worse human save for the exclusive feats.

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    6. I like the near human enough, i was just saying that a person could do it NOW rather than later quite easily. I myself will wait for moar Dark Matters stuff. Great stuff all around, even if I don't have a Sci-fi campaign going YET!

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  2. Looks good, can't wait for the next Dark Matter installment. Typo on Damage Immunities though. Should be poison, not poisoned.

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  3. So, unlike Vect, these are Blade Runner/Terminator/Asimov androids? Cool.

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    Replies
    1. Right. I really wanted to present a sort of contrast between the vect, which are truly living constructs, and androids, which are malfunctioning machines that nonetheless approximate human behavior. Also, I _totally_ watched Blade Runner 2049 just before writing this.

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    2. Though, as we discussed while designing this, Blade Runner replicants aren't constructs at all. This stat block is more like Fallout synths, Lt.Cdr. Data from Star Trek, the Major from Ghost in the Shell or bioloids from Farscape, as far as I'm concerned.

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    3. I compare this and the Vect to the twin types of Cylons in the Battlestar Galactica series.

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    4. though Synths in Fallout 4 can eat, drink, replicate certain... biological functions (*cough* Magnolia *cough*) and can even die of radiation poisoning.

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  4. Do only rogue androids have proficiency with weapons?

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    Replies
    1. Well, /maybe./ Androids learn from mimicking humanoids, so if they've observed somebody fire a blaster, they've basically learned how to use it. However, only a /rogue/ android would turn a blaster on a humanoid, so the answer is 'yes' for all intents and purposes.

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  5. So with the repeater, it's damage is listed as 7 (2d6) radiant damage. Are you not supposed to add Dex mod for damage with ranged energy weapons?

    If so, my players have been doing that wrong.

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    Replies
    1. Correct. Blasters, like firearms, don't add your ability score modifier to damage. It's all dice.

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