January 15, 2018

Myrmidon

Martial Archetype
Comments from the Finger: This fighter (inspired by Fire Emblem) was handed to me by Byron, my mortal enemy. Thanks, Byron!

Myrmidon

Those who embrace the traits of an archetypal myrmidon forgo heavier armor in favor of agile maneuvers and deadly strikes. Avatars of precision and speed, myrmidons prefer to wait for their chance to strike, cutting down their foe with a critical blow before the fight has the chance to begin in earnest.

Vantage
Starting when you choose this archetype at 3rd level, you can respond to enemy aggression with a preemptive blow. While you are unarmored or only wearing light armor, you can use your reaction when a creature within 5 feet of you attacks you or targets you with a spell to make a one-handed melee weapon attack against the creature.

Avoidance
At 3rd level, if you are not surprised when you roll initiative, you gain a +2 bonus to AC on the first round of combat.

Evasion
Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Killing Edge
At 10th level, while you are wielding a melee weapon in one hand, and nothing in the other, your weapon attacks score a critical hit on a roll of 19 or 20. If you make an attack with this weapon while it is not your turn, your attack scores a critical hit on a roll of 18-20.

Adept Recovery
Starting at 15th level, when you use your Second Wind feature, you can make one melee weapon attack with advantage against a target within your reach.

Retaliatory Surge
By 18th level, when you take the Dodge action on your turn, you adopt a defensive stance that allows you to strike back at your foes with ease. Until the beginning of your next turn, whenever a creature within 5 feet of you misses you with an attack, you can make a melee weapon attack targeting the creature without using your reaction.



Changelog: 2/14/18: Additional attack must use one hand

20 comments:

  1. Avoidance plus the Alert feat equals a permanent +2 to AC while awake.

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    1. Avoidance only lasts for the first round of combat.

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  2. I think it would be nifty to add a handful of Fire Emblem inspired subclasses to go along with this one.

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    1. I wonder if any of the Digits have actually played Fire Emblem. I /haven't/ -- this one was provided to me by a friend.

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    2. I haven't either, although people keep saying that I should. I think the Knuckle has played it.

      I'm kinda sad there's no trace of Achilles or Ancient Greece generally in here though. I can only assume that Fire Emblem took the name but nothing else...

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    3. I /have/ played Fire Emblem, and I've said multiple times that we should do FE-based subclasses. Also you guys should play Awakening (at bare minimum) if we're going to publish any more of these :D

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    4. Please please please do FE subclasses! it's my favorite game series ever and I would love to play some characters from my favorite game! I would be willing to help if need be :)

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  3. Seriously, you guys should do this for every Fire Emblem class that doesn't have a close equivalent in 5E.

    I'd really love to see what you could do with the Troubadors and Mercenaries.

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  4. I like this a lot. It's good but I can't think of anything broken with it.

    Maybe muticlass rogue for sneak attack twice a round.

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    Replies
    1. To be fair, rogue can already sort of do that on its own.

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  5. Question about Killing Edge. If wielding a Versatile weapon, can you get this benefit? Or only if wielding a versatile weapon with the one-handed damage die?
    Second question, how do shields work with the wording "nothing in the other hand"? I'm actually unsure how this breaks down with both RAW and RAI, notably with the Dueling Fighting Style that uses similar language.

    Looks great though. Myrnidon is one of those words that is just awesome. It looks cool, it's fun to say...
    What can I say, I'm a nerd for great words

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    Replies
    1. The intent with Killing Edge is that it's a weapon in one hand (so a one-handed strike with a versatile weapon works) and no weapon or shield in the other. So, RAW is pretty literal in this case: /nothing/ in the offhand.

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  6. Pretttty damn good, as often happens with zero-utility classes. Not sure I'd want one of my players to use this.

    I think most abilities of this class should be limited to light or one handed weapons. This thing is completely insane with a greatsword.
    Sure, killing edge requires one-handed, and you'd want to have high dex due to vantage, but still. I think vantage should be limited by your weapon instead of armor.

    I might use this if I ever run a greek-style campaign (both the name and style fit, and it really reminded me of Troy more than anything else).

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  7. You got one "wearing" that is out of place in the description of Vantage:
    "While you are unarmored or wearing only wearing light armor"

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  8. I've homebrewed a whole Myrmidon class, and to be completely honest, I don't think it needs to be a class, but I've accomplished some things with it that don't have to do with Fire Emblem myrmidons that I just wanted to add to the game. All in all though, I think you guys did a better job representing the classic Fire Emblem class.

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  9. Is Vantage intended to be usable after every enemy attack on you? That seems op to me. It's a free riposte giving you an automatic free attack every round if you can go toe-to-toe with someone while wearing light armor.

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    Replies
    1. Meant to make this change ages ago: Vantage should use only one-handed weapons.

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  10. Looks pretty unbreakable. I was trying to come up with something that would push the enemy away after Vantage to cancel the other attack, but couldn't find any MOFV/WOTC content that lets me break it.

    The best I could come up with was a 9th level Enforcer Rouge and 11th level Myrmidon with a lance. The disadvantage is annoying but overcomable with something like Faerie Fire. The mount is also hard to come by but something like an allies Tenser's floating disk could minimize the problem. I could probably do better but I've already spent an hour and a half tring to break this guy. Well done pretty solid.

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