May 29, 2018

Trick Shot

Gunslinger's Creed
Comments from the Finger: This archetype, which uses our Gunslinger Class, was made thanks to our fantastic Discord mod, ReggiesWar. (Didn't know we have a Discord? Jump on Patreon, pledge a buck, and hang out with us! You also get a ton of exclusive books and stuff.)

Trick Shot

Accuracy means different things to different people. For you, true accuracy isn’t necessarily in hitting an target on the first shot, but might include hitting the mark after the bullet bounces around a dozen times. Your attacks are just as dangerous if they miss, or even after hitting their mark, as others are while they’re still in the air.

Creative Trajectory
Starting at 3rd level you begin to find ways to make your bullets travel in unexpected ways. Your firearm attacks ignore half cover.

Ricochet
At 3rd level when you miss with an attack using a firearm and you do not have disadvantage on the roll, you can use your bonus action to reroll the attack roll and you must use the new roll. If this causes the attack to hit, the attack only deals only half damage.

Light Footed
By 7th level, you're just as good at escaping from trouble as you are getting in to it. You ignore difficult terrain.

Deft Deflectionist
Starting at 10th level, as a reaction when an attacker you can see makes a ranged attack roll against you, you can fire a firearm you are holding to deflect the strike. Make an attack roll. If your attack roll is higher than the attacker's, the attack targeting you misses. You must use this feature before you know the outcome of the roll.

Pinball Shot
Starting at 14th level, when you hit a creature with a ranged firearm attack, once per turn you can have the bullet ricochet to hit an additional target. The second target must be within half the firearm's range of the first target. Make a separate attack roll for the second target. You can use this ability a number of times equal to your Dexterity modifier and regain all expended uses when you finish a long rest.



Changelog 5/30/18: Deft Deflectionist: On a success, attach roll misses

5 comments:

  1. The 10th level feature reads oddly. They make their attack, but before you know if it hits you spend your reaction to try and deflect it, but if you succeed in beating their attack roll, you impose disadvantage on the check, meaning they roll again and take the lowest? Or do you get to know that it hit before making the roll?

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    Replies
    1. I feel like if you deflect their attack, it should miss automatically

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    2. It IS weird to impose disadvantage after the roll is made. Maybe pass the target's AC instead?

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    3. It is weird, and rolling a total of 3 attack rolls can really bog down combat. Perhaps if you beat the attack roll the attack just misses? That seems to make the most sense.

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