June 7, 2018

7 Magic Garments

Magic Items
Notes from the Nails: dress for success!

7 Magic Garments

Following on from the clothing-related variant rules I posted last week, here are some magical outfits for those characters who can't or don't want to benefit from magical armour. While it's not standard practice to give wondrous items subcategories, I have put notes against each of these to indicate what type of outfit it is based on.

Ballgown of Effortless Movement
Wondrous item (fine clothes), rare (requires attunement)
This attractive ensemble contains an enchantment that enables you to dance away from your enemies. While attuned to these clothes, you do not trigger opportunity attacks when you move out of a creature's reach.

Goku Uniform, 1-, 2- or 3-Star
Wondrous item (soldier's uniform), rare (1-star), very rare (2-star) or legendary (3-star) (requires attunement)
This expertly-tailored uniform grants you an AC of 14 + your Dexterity modifier (to a maximum of 2) + a magical bonus equal to its number of stars, and it can be donned or doffed as an action. Furthermore, you can add the bonus to any Athletics checks you make while wearing the uniform.

Gown of Lushness
Wondrous item (sumptuous regalia), common (requires attunement)
This long gown is made of impossibly fine silk and lace. Wherever its train sweeps across the ground, beautiful flowers spring up. The flowers bloom continuously and will never die as long as you remain attuned to the gown.

Knave's Robe
Wondrous item (robes), uncommon
This robe is designed to protect wizards who find themselves forced to venture into shady taverns and narrow alleyways late at night. You gain a +1 bonus to your AC against attacks that would deal piercing damage and have advantage on saving throws against poison.

Loincloth of Oni Magic
Wondrous item (common clothes), very rare (requires attunement by a barbarian)
While attuned to this blood-red loincloth, you can cast any spells you know, even while you are raging.
     Furthermore, the loincloth has 6 charges. While attuned to it, you can use an action expend 1 or more charges to cast one of the following spells (spell save DC 17): charm person (1 charge), sleep (1 charge), darkness (2 charges), invisibility (2 charges), gaseous form (3 charges) or cone of cold (4 charges). The loincloth regains 1d6 expended charges daily at sunset.

Raiment of Glam
Wondrous item (costume), rare (requires attunement)
This sequin-encrusted outfit is made for stage performers. It sheds bright light in a 10-foot radius, and dim light for a further 10 feet beyond that. While attuned to this outfit, you can use a reaction when you are hit by an attack to force the attacker to make a DC 15 Constitution saving throw or be blinded until the end of its next turn.

Vest of the Jungle
Wondrous item (lightweight clothes), uncommon (requires attunement)
Thanks to a number of clever enchantments, this vest provides exceptional functionality in tropical environments. While attuned to this item, you have advantage on saving throws against disease, only have to drink half as much water as normal to avoid dehydration, and if a swarm of beasts attempts to attack you, it must succeed on a DC 13 Wisdom saving throw or become stunned until the end of the turn.

Changelog: 06/07/2018: Shirt for Life removed; Raiment of Glam added.
06/08/2018: magical bonus of Goku Uniform clarified.

13 comments:

  1. Nice. I'm not 100% sure about the balance of Goku Uniform, since it gives a pretty high AC to characters with no armor proficiency, but I think the rare version gives the same AC as Elven Chain, which should make it ok.

    The Loincloth of Oni Magic is awesome and hilarious. All of my barbarians will wear only loincloths from now on.

    About the Shirt for Life- XGtE already had Clothes of Mending.

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    1. Ah rats. Serves me right got not bothering to read the XGtE magic items yet... :/

      I will replace that one with something original tonight.

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    2. Okay, Raiment of Glam added. What do you think?

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    3. Cool. I like that you can't turn off the light.

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  2. Like that Gown of Lushness, perfect for a Druid King I'm making for next campaign. Also might put those Knave's Robes on random people my Assassin keeps going for, or a fancier set for shady nobles.

    Typo under the Loincloth "expend 1 or more charge".

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    1. Fixed, thanks.

      Yeah, I like the gown of lushness too. It's effect is a total ribbon, but very thematic for druids and fey characters. It actually features on the cover of the fey folio!

      Random trivia: I got the idea from the 2002 video game Age of Mythology. In the expanded edition, one of the factions can summon the titan Gaia, who spreads lush greenery wherever she walks.

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  3. Soooo something I have to wonder about the Goku Uniform, it isn't technically an armor right? So say a barbarian got a 3 star one, with at least a +2 to their DEX, meaning their AC is like 19, would they still be able to add their CON? Just wanna know before I give a player the possibility of having Tarrasque level AC XD

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    1. No, the +X bonus is only intended to apply to the 14+2 base calculation. You can choose either to use the uniform AC of 14+2+X (so 19 with the legendary version) OR your unarmoured defense of 10+Dex+Con (so 22 at level 20). They can't be stacked.

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    2. You should make that more clear. As it is currently worded, a legendary Goku uniform would grant +3 to your AC even if you were it under armor.

      And really, that makes sense, considering the source material.

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  4. Can i ask how you decided on the ideas behind magical clothing.as well as how to make some for my campaign.

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    1. The inspirations for these are:

      * Goku Uniforms are from the anime Kill La Kill. I initially wrote them to accompany a martial archetype (as yet unpublished) based on the same show.
      * Gown of Lushness is inspired by the game Age of Mythology, as mentioned above. It's a reprint from the Fey Folio.
      * Knave's Robe is a straight port from the game Baldur's Gate (it may well have been a real item in 2nd edition D&D, I don't know).
      * Ballgown of Effortless Movement, Loincloth of Oni Magic, Raiment of Glam & Vest of the Jungle are original ideas I came up with for this article. Indirectly, the loincloth is a play on 'belt of giant strength' and both the ballgown and the raiment tie into the musical subclasses I've been doing. The vest was just because I wanted another reference back to the new outfit types I introduced last week and it seemed like the obvious one.

      If you're making your own, I'd advise you to think about which types of characters don't normally wear armour, why that is, and what benefits they might be missing out on due to their lack of armour. You can use magic clothes to fill in some of the gaps, or to give unarmoured characters unique and interesting options that armoured characters don't get.

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    2. I like the idea... some garb for sorcerers could have some real interesting flair going on

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