August 17, 2018

Mirrorkin

Sorcerous Origin
Notes from the Nails: this subclass came out on top in a recent homebrew contest on GitP. Ah, victory is sweet!

Mirrorkin

One of your ancestors came from beyond the looking glass; a strange world where everything is a twisted reflection of the true reality. As such, you have inherited amazing powers of mimicry and illusion that allow you to copy other people's abilities. To fight against you is almost akin to fighting one's own mirror image, something few warriors would relish.

Mimic Trait
When you choose this origin at 1st level, you gain an uncanny ability to mimic other people. As an action, you can choose a humanoid you can see within 60 feet and gain one item of your choice that they possess from the following list (even if they only possess it temporarily):
  • One special sense, such as darkvision or tremorsense.
  • One movement speed, such as a swim or climb speed.
  • One skill, tool or instrument proficiency.
  • One damage resistance.
  • Their accent, verbal ticks and mannerisms.
     You can keep this trait as long as you are within 60 feet of the target, or until you use this ability again.

Reflect Magic
At 6th level, you can turn your skin into a shimmering mirror that reflects magic. Whenever you succeed on a saving throw against a spell or cantrip, you can use a reaction and spend a number of sorcery points equal to the spell's level (1 sorcery point for cantrips) to reflect the spell's energy back against its caster. When you do this, the caster must make the relevant saving throw against their own spell save DC, exactly as if they had been the original target or within the area of the spell.

Copycat
By 14th level, you have developed your mimicry to the point where you can mirror the unique and powerful abilities of those around you. As an action on your turn, you can perform any action that has been performed by a humanoid (other than yourself) you can see within 60 feet within the last minute. Any prerequisites that would normally be required for the action (such as brandishing of holy symbols, spending of ki points or consumption of items) are waived when you use this feature, unless it is a spell, in which case you must still expend the relevant spell slot. If the ability forces targets to make a saving throw, you can use your Sorcerer spell save DC.
     Once you have used this ability, you must complete a long rest before you can use it again.

Perfect Duplicate
At 18th level, you can duplicate yourself and others with ease. You learn the spells disguise self and mirror image if you do not know them already, and you can cast them at-will without expending a spell slot.


16 comments:

  1. Sorry for the last post everyone!

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  2. Oooh, cool! !looc ,hooO

    The 18th lvl feature seems a bit weak, but mirror image is a great spell to compensate, and all features are really unique. Copycat definitely seems the coolest- at 20th lvl, you can copy your cleric's Divine Intervention!

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    1. I'm just thinking about how you could totally copy a dragon's breath for the hell of it lol

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    2. I mean, something with a powerful fire attack, for example, would normally have fire resistance or immunity to fire. It's a fun ability, for sure, but it won't be crazy against a lot of monsters.

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    3. It's also limited to copying humanoids only. I figured that non-humanoids probably have some abilities that it wouldn't make physical sense to be able to copy...

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  3. Level 6 ability seems really strong, and 18 seems really weak, so I don't know if they cancel each other XD
    The ideia of a sorcerer sending back a fireball (even though being a single target copy) for just 3 sorcerer points, or stuff like phantasmal killer for 4 points as a reaction (which makes the action economy against spellcasters become amazing) and since you're not really casting anything, the enemy can't really use counterspell (or if he can, would he be counterspelling his own spells? XD).

    Mirror Image at will seems cool and all, but at level 18, either you're mostly dealing with enemies that make you roll a lot of saves, or enemies that have a ton of attacks per turn, which reduces the utility of Mirror Image drastically ( I mean, this ability is basicaly Spell Mastery from Wizard, when was the last time you heard of someone picking Mirror Image on their Spell Mastery?)

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    1. Agreed. And by then, you’ll probably already have the spell in your arsenal. Also, the 6th level ability is very similar the Monks 3rd level ability, Deflect Missiles, which they get faster than the Sorcerer. But this just an opinion that I have.

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    2. I think, while they function similarly the difference in power of the ability is very significant. For the monk it's essentially stopoing a ranged attack and potentially responding with a ranged attack. Spells are generally far more powerful and valuable since the enemy needs to expend a resource to use it and you would have had to spend a resource to use one as well.

      I think that what makes this ability seem so powerful is that you are spending fewer resources on a spell cast as well as casting it as a reaction.I feel like maybe it should not be both.

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    3. So are you feeling the sorcery point cost for reflect spell is too low? I'm not so sure. This class has had a lot of eyes on it and no one else felt that was a problem. Remember that you have to succeed on the save yourself first, before you can even use the ability. Also reflecting AoE damage onto one target is going to be significantly less efficient on a damage per resource basis, since you're never hitting multiple targets.

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    4. I guess I glossed over the fact that it only affects the original caster. That definitely makes it very well balanced against AOE effects, but there certainly are gonna be cases where it packs a lot of power compared to its cost. Generally just the opportunity to cast as a reaction seems strong to me, and it seems like something I would expect out of a rest limited ability. I understand the actual spell point cost is like twinned, so I see the precedent for your cost, but i thunk that part of why twinned is less costly is bundled in with usinf another resource worth even more spell points, so the total cost of the ability is high and thus must be used more sparingly. Also, unlike twinned this gives you access to spells very easily may not be known to you, and It lets you cast spells higher level than what you would otherwise be able to cast. I'm not trying to say that it's absolutely broken or anything like that, but its enough for me to anticipate a no or a nerf i I were to ask any scrutinizing dms if I could play it.

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    5. Sorry for all the typographical errors, was doing this on the phone and couldn't see more than a little text at once. Anyhow, I did want to say that I do really love the class and would love to make a changeling like this. I was wondering, though, on the subject of the 6th level ability, how does it interact with concentration effects?

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    6. I'd say, since you're only reflecting the spell's energy, not the spell itself, that only instantaneous effects happen. Ongoing or concentration effects aren't reflected.

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  4. And here I was going to use some plain old shape-shifter against the party next campaign. Now I'll get to copy them down to the ability use! Great subclass, wouldn't be surprised to see some of my players use this.

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  5. Would the the Lvl 14 Copycat feature work on copying spells that do not require the usage of a spell slot? Such as warlock invocations, at-will spells via class features, racial spells, and innate spells.

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    1. My intent would be: yes, but *you* have to expend the spell slot corresponding to the spell's level, even if the person you're copying doesn't. I don't know if that needs a clarification to the wording... that's probably how I'd have read it anyway.

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