December 4, 2018

Witch Spell List Expansion

Rules
Comments from the Knuckle: "When we wrote the Witch there was a number of spells we couldn't include because they weren't included within the SRD. Many people have asked on our Discord server that we release a list of spells that aren't contained within the SRD because we've said a couple times that the Witch should totally get the witch bolt spell. So here's an expansion to the Witch spell list; these spells come from the Player's Handbook and Xanathar's Guide to Everything, and are thematically appropriate for the Witch."

Witch Spells

Cantrips (0 Level)
Conjure Bonfire
Control Flames
Frostbite
Gust
Infestation
Mold Earth
Primal Savagery
Shape Water
Toll the Dead

1st Level
Absorb Elements
Beast Bond
Cause Fear
Hex
Ice Knife
Witch Bolt

2nd Level
Earthbind
Mind Spike
Pyrotechnics
Shadow Blade

3rd Level
Animate Dead
Enemies Abound
Life Transference
Summon Lesser Demons
Tiny Servant

4th Level
Charm Monster
Elemental Bane
Storm Sphere
Summon Greater Demon
Vitriolic Sphere

5th Level
Contagion
Danse Macabre
Enervation
Hallow
Immolation
Infernal Calling
Steel Wind Strike
Synaptic Static

6th Level
Create Homunculus
Create Undead
Investiture of Flame
Investiture of Ice
Investiture of Stone
Investiture of Wind
Mental Prison
Scatter
Soul Cage

7th Level
Mordenkainen's Sword
Power Word Pain

8th Level
Abi-Dalzim's Horrid Wilting
Illusory Dragon
Maddening Darkness

9th Level
Mass Polymorph

5 comments:

  1. Fantastic! This will be great information to have.

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  2. Has this been applied to the free witch PDF on the site, and the one on your Patreon?

    ReplyDelete
    Replies
    1. This list can't go on the patreon or the store, because it's not SRD. We'd be in breach of copyright law and WotC would sue us. That's the whole point of putting it here, where we're not making any money from it.

      Delete
    2. Ah, ok. Thanks for clarifying

      Delete
  3. Hey, could toll the dead perhaps be a problem with the 5th level maximize ability? At 5th level you could be doing 24 damage a turn plus bonus action cackle to get your hexes secondary effect, seems like near monk levels of single enemy pin down.

    ReplyDelete