February 26, 2019

The Showman

Otherworldly Patron
Notes from the Palm: Hey, guess who decided to write something for the blog for once!

The Showman

While all warlocks are skilled in the art of magic, very few are what most people would consider “magicians”, skilled in the arts of physical illusion, sleight of hand, and showmanship. Those who are might find themselves drawn to the mysterious Showman, believed a minor trickster deity (who most often takes the form of a white rabbit), long forgotten and bereft of worshipers. Under the Showman's patronage, warlocks command an amalgamation of real and fake magic, such that it's never clear if they're casting spells, performing a ruse, or putting on a show.

Showman Expanded Spell List
Spell LevelSpells
1stfind familiar, fog cloud
2ndknock, rope trick
3rdblink, speak with dead
4thfreedom of movement, secret chest
5thcreation, mislead

Abracadabra
Starting at 1st level, you gain proficiency in the Sleight of Hand skill, and you learn the prestidigitation cantrip, which does not count against your total number of cantrips known. 
     Additionally, you can attempt to cast any cantrip that you do not know from the wizard spell list. by succeeding on a DC 12 Intelligence (Arcana) check. While being cast, the cantrip counts as a warlock spell for you. On a failure, the spell fails.

Impressive Escape
Starting at 6th level, you can use your Charisma modifier instead of the normal modifier for Dexterity (Sleight of Hand) checks, and you can add your Charisma modifier to all skill checks involving picking locks, escaping ropes or manacles, or other similar feats of escape artistry.
     Additionally, as a bonus action, you can vanish in a puff of smoke (or into a shower of confetti or a number of released doves) teleporting to any unoccupied location you choose within 120 feet. You can only choose a destination from which no conscious creature can see you appear. Once you use this ability, you can't use it again until you finish a short or long rest.

Alakazam
When you reach 10th level, you learn to alter your spellcasting in a number of ways, both to hide it from your foes (or audience) and to expand your magical repertoire. Whenever you cast a spell of 1st level or higher, you can manipulate it in one of two ways:
     Conceal. You can cast the spell without using spell components by succeeding on a Dexterity (Sleight of Hand) check. The DC for this check equals 8 + the spell’s level. On a failure, the spell fails. You cannot use this ability on a spell with expensive material components. 
     Transmute. You can attempt to cast any other spell from the wizard spell list of the same level or lower instead of the spell you initially cast. When you do so, you must succeed on an Intelligence (Arcana) check with a DC equal to 14 + the spell’s level. Otherwise, the spell fails.

Master of Illusions
Upon reaching 14th level, you gain a mastery over illusion magic. You can cast the spells silent image and major image at will without using a spell slot or spell components, and you can concentrate on one of these spells in addition to another spell. 

New Warlock Pact Boon
This pact boon is available to warlocks of The Showman.

Pact of the Hat
You can use an action to conjure a magical hat, cap, or helmet, which can take any form you choose; you can only have one such hat in existence at a time. The opening of any hat summoned with this ability leads to a unique extradimensional space, allowing the hat to act as a bag of holding; items stored within this space remain there even if the hat is destroyed, and can be retrieved from any other hat summoned with this ability. You can dismiss the hat as an action.
     If a hat summoned by this ability is placed inside of another extradimensional space (such as a bag of holding or portable hole), no gate is created; the hat simply ceases to exist. 

New Warlock Invocations
These invocations are available to any warlock which takes the Pact of the Hat boon.

Bigger on the Inside
Prerequisite: Pact of the Hat, 5th level
The extradimensional space accessed by your hat can now hold up to 100 pounds per warlock level, and has an internal volume of 20 cubic feet per warlock level. 

Nothing in my Hat
Prerequisite: Pact of the Hat, 7th level
You can cast the spell conjure animals once using a warlock spell slot, with the conjured beast seemingly emerging from your hat. Once you cast this spell in this way, you cannot do so again until you finish a short or long rest. 

Nothing up my Sleeve
Prerequisite: Pact of the Hat
You can retrieve or stow an item from your hat’s extradimensional space as an action or bonus action, and you can do so without your hat present. 

17 comments:

  1. I absolutely love this. I can't wait to try it out because it looks like a blast to roleplay.

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    1. Maybe dip a couple levels into rogue to get expertise for arcana and sleight of hand. The Magician feat you guys put out would also feel good with this as well. (Note to self take Performance to be The Greatest Showman.)

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    2. I think it would be cool to have an invocation that would let you use a nerfed version of Impressive Escape as a reaction to being hit. Or one that let you store a single spell effect and redirect it. Perhaps swapping position with a randomly selected person in range once per short rest. A Good Showman includes their audience. All higher level stuff but I think it would be workable.

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  2. I really adore the flavor of this archetype a lot. It gives you a lot of variety with your abilities and giving the option to swap out your spells with wizard spells is awesome. And also, what could be more fun than bringing in a Zatanna-like character to D&D?

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  3. With Nothing up my sleeve, arent you the greatest thief alive?
    I pick up the gem, it disappears "where did it go? Who knows?" It essentially makes it so you can never have your hat lol

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    1. Yes. Yes you are. It is basically "Now You See Me", the class ability.

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  4. Quick thing I noticed, Impressive Escape makes it so you replace Dex (Sleight of Hand) checks with Charisma. And Conceal requires a Dex (Sleight of Hand) check. So would Impressive Escape still apply to Conceal or would it still be a Dex (Sleight of Hand) roll?

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    1. Also how would you roll for Concentration if you're using a spell from Master of Illusions?

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    2. Obviously I'm not MFoV staff, but I'd assume that you'd use the charisma check, otherwise it gets confusing for the player. Also it makes sense to roll concentration checks on Master of Illusions spells, they're still spells your concentrating on, and it would still require you to recast them.

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    3. Impressive Escape lets you use Charisma instead of Dexterity for any Sleight of Hand check.

      You get to add your charisma bonus again specifically to checks that involve escape artistry.

      And Concentration is rolled the same was as normal, and if you fail you break concentration on any spells you're concentrating on.

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  5. I love the flavor of this warlock, especially in light of some of the novels and comics I've read recently. In regards to the Pact of the Hat, is the initial weight and storage capacity the same as a Bag of Holding? I checked it as 15 lbs regardless of contents with 64 cubic feet or 500 lbs of storage, which makes it better at storage than the 5th level warlock with "Bigger on the Inside."

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    1. I mean by my math, when you take the feat it would have 100 cubic feet (20*5) and 500lbs (100*5) of storage

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    2. That's correct: when you take Bigger on the Inside, it doesn't get much bigger (and none in terms of weight), when you level up it continues to get MUCH larger.

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  6. I have a question in regards to the 10th level ability about what happens when you use the transmute feature. If I were 10th level and used transmute to cast fly, would it be cast at 5th level? Or 3rd level? And would the saving throw be 14+3 = 17 or would it be 14 + 5 = 19? Thanks

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    1. The check is based on the level of the spell, not the slot; E.G. if you use your pact magic to cast fly, the check would be DC 17, and it would be cast at 5th level.

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    2. That was what i thought, but it seemed vague so I figured I could check. One more question, how would you dm nothing up my sleeve? Could I disappear a wagon at a high enough level with bigger on the inside? Or various large objects a la David Copperfield

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