May 19, 2018

The Raging Storm

Otherworldly Patron
Comments from the Knuckle: "Welp, over a year after I first promised it was coming, here it finally is, and I apologize that it took this long time to get this written. I had lots of fun writing this one, and I hope that it's as much fun for y'all to play!"

The Raging Storm

A nebula of arcane power and lightning, shrouded in rain and heralded by thunder, Raging Storms are ancient and powerful creatures, elemental rulers from the Plane of Air. The nature of a Raging Storm lends itself to chaos, and patrons of this type seemingly bestow their power at random. Most of these patrons are obscure and volatile, leading few warlocks to seek them out. Instead, a Raging Storm patron seeks out patrons of great strength and determination, knowing that such an individual will prove to be a powerful agent in times of tribulation.
     Beings of this sort include A'ahtwaka, the Astral Storm; Gyldiir, the Lord of the Southern Sky; Thraegost, the Tempest King; Tseerylii, Queen of the Feathered Court; and Vyrleek, Lady of Thunder and Vengeance. Other creatures of this type that can grant mortals power include noble djinn, storm giants, thunderbirds, and other powerful denizens of the Elemental Plane of Air.

Raging Storm Expanded Spell List
Spell Level Spell
1stfeather fall, thunderwave
2ndgust of wind, volting blade
3rdcall lightning, elemental weapon
4thconjure minor elementals, storm sphere
5thcone of cold, control winds

Heart of Thunder
Starting at 1st level, whenever you deal damage with the eldritch blast cantrip, the hex spell, or weapon attack, you can choose to deal cold, lightning, or thunder damage instead of the normal damage.
     In addition, you learn the shocking grasp cantrip. This cantrip is a warlock cantrip for you, and does not count against your number of cantrips known.

Arcing Requital
Starting at 6th level, when you take damage from an attack that originated within 60 feet of you, you can use your reaction to force your attacker to make a Dexterity saving throw against your warlock spell save DC. Lightning arcs from your body towards the creature, and on a failed save they take lightning damage equal to 1d10 + half your warlock level, or half as much damage on a successful save. Immediately after the attacker takes this damage, you can fly 10 feet in any direction without provoking opportunity attacks. If you do not end this movement on the ground, you fall to the ground at the start of your next turn.
     Once you use this feature, you can't use it again until you finish a short or long rest. If you are in stormy conditions or concentrating on the call lightning spell, you can use this ability at will for as long as the storm endures, and you do not fall to the ground at the beginning of your turn.

Conduit of the Tempest
Starting at 10th level, channeling the power of the storm has become second nature for you. When you cast a spell that deals cold, lightning, or thunder damage, you gain resistance to that type of damage for the duration of the spell or 1 minute, whichever is longer. Additionally, you have advantage on concentration checks for spells that deal cold, lightning, or thunder damage.

Voice of the Raging Storm
Starting at 14th level, you learn to tap into the raw, untamed power of the storm. As a bonus action, you can transform yourself, channeling this power. For 1 minute, you gain the following benefits:
  • Your voice is magnified, booming and echoing; audible from 300 feet away.
  • Your eyes glow with electric blue energy, and lightning begins to arc across your body. When a hostile creature ends their turn within 5 feet of you, they take lightning damage equal to 1d4 + your Charisma modifier.
  • You can use your action to cause lightning to arc from your hand and hit a creature within 10 feet of you. That creature must make a Dexterity saving throw against your warlock spell save DC. On a failed save they take 3d8 lightning damage and are stunned until the end of your next turn. On a successful save they take half as much damage and are not stunned.
  • You gain a fly speed equal to your walking speed.
     Once you use this feature, you can't use it again until you finish a long rest.

New Spell
The following spell is available to warlocks of the Raging Storm

Volting Blade
2nd-level evocation

Casting Time: 1 bonus action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute

You speak the ancient words and call forth a bolt of lightning from the heavens and fashion it into a stormy blade. This magic sword lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 2d8 lightning damage on a hit and has the finesse, light, and thrown properties (range 20/60). In addition, when you are flying, or in stormy weather, you make the attack roll with advantage.
     If you drop the weapon, or throw it, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the sword to reappear in your hand.
     At Higher Levels. When you cast this spell using a 3rd- or 4th-level spell slot, the damage increases to 3d8. When you cast it using a 5th- or 6th-level spell slot, the damage increases to 4d8. When you cast it using a spell slot of 7th or higher, the damage increases to 5d8. 

May 16, 2018

Specialist Daggers

Variant Rules
Notes from the Nails: who likes lots of new, flavourful options to make your D&D experience a bit more interesting? I hope you just answered "me," because that's kind of the whole point of this blog...

Specialist Daggers

The dagger is one of the oldest and most versatile weapons used by humanoids. This article aims to increase the diversity of daggers and knives in D&D by adding some new 'specialist daggers' to the weapons table. All of these are simple melee weapons, and anyone who is proficient with daggers is proficient with these as well. They all count as monk weapons.

May 15, 2018

Love Domain

Divine Domain
Notes from the Nails: kind of surprised we haven't done this one already...

Love Domain

Love is something that almost all humanoids experience at some point in their lives. As such, it is no surprise that many cultures have deities dedicated to it. Aphrodite, Sune, Myhriss, Sheela Peryroyl, Eilistraee, Freya, Hanali Celanil and Branchala all include love, romance and beauty in their portfolios -- and most are widely worshiped by people hoping to find new love or strengthen existing relationships.
     Clerics of love make it their lives' missions to spread the joy of romance far and wide. They officiate weddings, arrange dates, and counsel those who have lost sight of what made them fall in love in the first place, all in the hopes that more people will be able to experience the wonder of true love.

May 12, 2018

Rockstar

Roguish Archetype
Notes from the Nails: it's Eurovision 2018 tomorrow! Who are you voting for?

Rockstar

With their ultra-cool look, lavish lifestyle and legions of adoring fans, it is no surprise that everyone wants to be a rockstar. Of the lucky few who do make it, most are charming rogues who leverage their superior charisma to the maximum, overpowering everyone in the room by sheer force of presence.
     All rockstars are involved in the music business, but not all play rock music: it is entirely possible for a pop diva, legendary producer, or multi-talented celebrity to possess the hallmarks of this archetype.

May 9, 2018

5 Reasons NOT to Play D&D

Hello people, we've got a brand new Rocks Fall (Everyone Dies) for you today! (We promise we haven't lost our minds.) Check it out below.


May 7, 2018

More Metamagic

Rules
Notes from the Nails: it's been a while since we've shown sorcerers any love. How about some more options for their most unique feature?

New Metamagic Options

The metamagic options in the PHB are only a small sample of the many ways in which sorcerers can manipulate the currents of magic. Below are some additional options that should open up exciting new possibilities for those talented souls.