April 23, 2019

Rum Domain

Divine Domain
Comments from the Finger: There's two huge reasons I'm posting this particular subclass today. Firstly, because I'm still working on our tavern book, Tankards and Taverns, which should release in some state this month on Patreon. Get on there if you want to know what the hangover spell does.

Secondly, because it's distinctly pirate-themed, and our favorite podcast ever, Hero Club, is launching a new season today! It's a pirate adventure called Here, There Be Monsters, and it's using our very own High Seas Update (which also includes the Rum Domain!) Everything Hero Club produces is about the most refined slice of podcasting out there -- it's fully-edited, with sound effects, background music, and phenomenal voice actors. It's easy to sing their praises, but you should go check them out for yourself!

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Rum Domain

Where rum flows easily, the gods of merriment abound. Clerics of the Rum Domain feel the fuzzy warmth of strong drink not as sinful excess, but as praise to the gods of good times, which they worship often and with abandon. They look to spread their merry religion and the good times with it, bringing all to peace and happiness, a few nights of drunken revelry at a time.

April 19, 2019

The Very Big Scissors | Rebinding

In this series, I'll be slowly tackling a rework of one of our favorite classes, the Binder. The class was originally a straight update of the class of the same name from D&D 3.5's Tome of Magic, including most of the original vestiges, but as we revisit this class, we'd like to examine its mechanics and its concepts with fresh eyes, improve upon them, and write a whole new list of vestiges.

We're at perhaps the last post of the series:a Very Big Pair of Scissors, with which to cut things which don't quite work. If you're interested in reading back through the archives, starting at the beginning, you can do so here.

In this post, we'll be revisiting a list of vestiges, starting with the City Miragic:

April 16, 2019

The Brand

Dark Matter is officially in Beta!

This means it's basically done, so now's a great time to get the PDF or preorder the hardcover. But act fast: you can only preorder the hardcover for the next two weeks!

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Otherworldly Patron
Comments from the Finger: The Mouse demands your soul.

The Brand

You've struck an eldritch bargain with a titanic corporation, and their CEO has bequeathed you sinister powers and occasional discounts. When you commune with your patron, they appear in the form of the brand's mascot or face, whether that be a cartoon mouse, a muscular figure, or an enigmatic logo. The Brand's reach is wide, its influence pervasive, and its motives anathema to all mankind.

April 11, 2019

Grifter

Roguish Archetype
Comments from the Finger: As I'm still working on rewrites for a couple of the vestiges, I decided to give myself some breathing room and just do one post this week.
     (Cheat cantrip is found here.)

Grifter

Swindlers, cheats, and most of all, grifters hang around taverns where people might have a looser grasp on their coins. The archetypal grifter knows that, with the right words and the right scheme, you can part anyone from their money, and even make it seem fair. Grifters are masters of cons, big and small, from counting cards and rolling loaded dice, to pyramid schemes and fraud.

April 7, 2019

Variant Rules | Rebinding

In this series, I'll be slowly tackling a rework of one of our favorite classes, the Binder. The class was originally a straight update of the class of the same name from D&D 3.5's Tome of Magic, including most of the original vestiges, but as we revisit this class, we'd like to examine its mechanics and its concepts with fresh eyes, improve upon them, and write a whole new list of vestiges.

This is a very late post focusing entirely on variant rules while I prepare the Very Big Scissors for the complete first draft of the binder. Enjoy!

April 1, 2019

Dadlands

I know you've all been waiting for it: today's the day we unveil our new RPG system and campaign setting! Welcome to the Dadlands, a post-apocalyptic RPG where everyone is dads. We think this is the type of gritty roleplaying game everyone's been waiting for, so as of today, we're done with D&D 5e; we'll only be making content for this new system from here on out.

In fact, we think so highly of this new system, we're providing the core role book, a whole 1000 pages, absolutely for free, for anyone to play!

This project is totally original, not stolen from anyone, especially not the not the McElroy brothers. Don't go listen to everything they've ever produced.