July 12, 2019

Vogue Trader

By way of justifying this, I should cite the original tweet:

Okay Sam, I got you. Here's our second, and inevitably most fabulous one-page RPG, Vogue Trader:

July 3, 2019

Alpine Conclave

Ranger Conclave
Notes from the Nails: did you know that it's been over half a year since we've posted a ranger?

Alpine Conclave

Of all the natural environments that rangers have explored, conquered, and defended, few are more perilous than the great stony peaks of mountains. Danger is never far away in the frigid extremes of the Death Zone, and the rangers who spend their lives in and around such regions are characterized by their fortitude, bravery and athleticism.

June 25, 2019

Investigation Rules

Comments from the Finger: Fifth edition has a lot of strengths, but investigations are not normally one of them. The finer points of collecting clues, unraveling a mystery, and cracking a case are left almost entirely to the DM. With these rules, we hope to rectify that.

Investigation Rules

When a mystery is afoot or the characters stumble upon an unfamiliar scene, it's time to investigate. An in-depth investigation involves much more than use of the Investigation skill; it demands inquisitive thinking, sharp observation, and careful deduction on the part of the characters, plus a bit of preparation (or practiced improvisation) on the part of the GM.

June 19, 2019

Jolly Roger

Marshal Banner
Comments from the Finger: It was impossible to listen to the first episode of Hero Club's new season Here There Be Monsters and not think that Captain Drake Muldoon would make a great Marshal. So, in rare form, I wrote an archetype for one of our base classes for the blog.

This subclass is for our Marshal class, available free

Jolly Roger

The skulls and crossbones adorning the Banner of the Jolly Roger need no introduction: it means thieves, brigands, treasure, and adventure on the high seas. Moreover, it means a the strong backs of a crew working in unison, piloting a ship from horizon to horizon, under the command of a fierce captain and their first mate.

June 13, 2019

Alliterative Announcements

In lieu of a post, I thought I'd bring you notable news, some significant scoops, some important information on what we've been up the last few weeks, all of which is alliterative.

Fate and the Fablemaidens 

First and foremost, we've started sponsoring a phenomenal podcast called Fate and the Fablemaidens! It's an all-female cast D&D podcast with absolutely stellar performance and production. If you've heard anything about this podcast, you don't need a recommendation, but for those who are hearing about it for the first time: Go Listen to This Podcast!

Taverns and Tankards

Secondly, our complete guide to bars, brews, and barfights is out now! Taverns and Tankards is easily one of the funniest and most polished books we've ever crafted. Get this book before your party next sets foot in a tavern or inn!

The Club Cruises

Lastly, I'd be remiss if I didn't plug Hero Club again! Their high-seas adventure season is still going strong and it's seriously coming to a head. Start listening now!

June 11, 2019

Craftsman Final

Base Class
Comments from the Finger: Everyone on our Patreon has been watching us painstakingly rebuild and rebalance the Craftsman class from scratch, and the end result is remarkable, if I don't say so myself. Not only does the class give you comprehensive rules to build custom weapons and armor that are precisely balanced with the core rules, but it also comes with a staggering suite of exotic weapons and variant rules. Get all of that, plus some of the best subclasses we've ever written, in the Complete Craftsman!


A burly dwarf brings his hammer down on a glowing hunk of steel, launching a shower of sparks into the air. Sweat pours down his back, and his arms strain with each strike, revealing thick cords of muscle, yet he does not tire. The air resonates with the sound of metal impacting metal, while the bright, hot piece of steel in his tongs begins to take shape. Gradually, it flattens, widens, hardens, and cools. He quenches the newly formed blade in an oil bath, then sets his mind to preparations for polishing, sharpening, and fitting the weapon with a handle and guard.
     An elf threads a needle with an almost impossibly thin metallic wire, preparing to set the stitches into a set of what looks to be leather armor, but made of dragon's hide. She checks the placement and attachment of the owlbear down lining and ensures that her apprentice set the crystal studs into the surface properly. Once satisfied, she sets about her work in a flurry of dexterous stitches.
     A gnome with an intricate set of goggles examines the stock for his latest work, a portable ballista. He examines the gearing and loading crank, ensures the tension on the bowstring, and scans the bolt rail for imperfections. He smiles, for he knows his work is without flaw.

Master of Craft
Artisans of all types are an integral part of every culture: buildings must be erected, pots must be set to the kiln, tools must be smithed. Despite their pervasiveness, master craftsmen are still as rare as they are prized. These artisans, creators, and inventors can smith items of mythic quality, and can solve most any problem simply by using the right tool and the appropriate amount of force.

Secret of Steel
Adventuring craftsmen come in many varieties, but nearly all leverage use their advanced knowledge of metallurgy, smelting, and construction to forge arms and armor rarely seen, even by other adventurers. The smiths test their schematics and designs themselves, building prototypes and experimental gear that can later be refined into mass-production items.