December 26, 2016

Oath of the Never-Setting Stars

Sacred Oath
Comments from the Nails: this subclass came about when a fey paladin hit level 3 in one of my games. Normally, you'd think the Oath of the Ancients would suit a fey creature, but when we realised that the Turn the Faithless ability targets fey creatures, it became apparent that it wouldn't work. Therefore, I have expanded on the existing Feywild lore to create a new sacred oath that would be suitable for games with fey PCs. Hope you like it!

Oath of the Never-Setting Stars

Humanoid paladins with an affinity for fey creatures and the natural world often become so-called ‘green knights’, swearing the Oath of the Ancients and keeping its famous tenets. True fey creatures, however, hold themselves to higher standards. All of them, even the vilest of the unseelie fey, share an innate bond to nature that compels them to defend the living and beautiful things in the world. They do not need to swear an oath to do so; it is the entire foundation of their existence.
     Instead, fey paladins (those who are not devoted to an archfey or on a quest for vengeance) tend to choose a narrower focus, dedicating their lives to the defense of a location, the protection or acquisition of an item or the perfection of a skill or creative work. Paladins of the never-setting stars pursue their focus to the exclusion of all else, which sometimes leads them to exhibit extremely strange – and chaotic – patterns of behavior that can only be understood in the context of their singular goal.
    This oath therefore appeals particularly to nymphs and satyrs; the former usually swearing to defend their homes and the latter dedicating their lives to composing the perfect song.

Tenets of the Never-Setting Stars
All paladins who swear this oath respect the following ideals:
    Respect the natural world. All living things, from the most ancient trees to the smallest insect, are equal in your eyes. You must show the same respect to all.
    Strive for perfection. If a thing is worth doing, it is worth doing properly. You must always strive for perfection in all things.
    Be the silence. Your quest is yours alone. You must embrace solitude and meditation, so that you may foster the peace and quiet your quest demands.

Oath Spells
You gain oath spells at the paladin levels listed.

Oath of the Never-Setting Stars Spells
Paladin Level Spells
3rdbeast bond, faerie fire
5thMaximillian’s earthen grasp, invisibility
9thmeld into stone, speak with plants
13thconjure woodland beings, grasping vine
17thtree stride, reincarnate

Channel Divinity
When you take this oath at 3rd level, you gain the following Channel Divinity options.
     Repel the Interloper. As an action, you present your holy symbol and invoke your divine power to cast out those who would defile your presence. All humanoids within 30 feet of you, except those you specify by name, must make a Wisdom saving throw or be turned for 1 minute or until they take damage.
     A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
     Perfect Clarity. You can use your Channel Divinity to completely clear your mind, devoting yourself single-mindedly to your quest. As an action, you can say a brief mantra. For the next minute, you can't be charmed or frightened, and any attempt to influence your thoughts or emotions using enchantment or illusion spells automatically fails.

Aura of Certainty
Starting at 7th level, you can project your inner sense of conviction onto others around you. You and friendly creatures within 10 feet of you cannot be pushed, shoved or in any way subjected to involuntary movement unless they choose to be. At 18th level, the range of this aura increases to 30 feet.

Misty Form
By 15th level, your body takes on a blurred, shifting appearance that makes you very difficult to hit. Any ranged attack made against you at a distance of more than 30 feet has disadvantage.

Guardian of the Wilds
At 20th level, you gain the ability to transform into a terrible monster in defense of all that you hold dear. This ability works like the spell shapechange, except that the transformation only lasts 1 minute, you can only choose one of the following forms: Spirit Naga, Tyrannosaurus Rex, or Young Green Dragon and, if you choose the Spirit Naga, you can use its spellcasting trait.
     Once you use this ability, you must complete a long rest before using it again.

Changelog: 12/26/16: Spells: homebrew fey spells removed


  1. Yes yes yes! What a wonderful thing to wake up to. I thought this was much further along in the release queue.

    My first thought was to use this as a baseline for and npc knight devoted to guarding a bridge. The classic "none shall pass unless they defeat me" gig. Many of the abilities of this class would force an opponent into melee combat and nullify and dirty tricks.

    As a side note, I still like the Oath of Revelry better for Satyrs. This fits Nymphs and Undines like a glove though.

    1. Glad you like it! There is definitely a 'you shall not pass' vibe in here. Initially I was worried that it might be kind of boring in play, but my hope is that I implemented it in an interesting enough way that it isn't a problem.

      Plus it has transforming into giant reptiles! Everyone loves giant reptiles!

    2. I just thought it would be fun to play as a Firbolg.

    3. As much as I like the you shall not pass vibe, it feels a little out of place here. It's a feature I would expect on something like a knightly Warden, not a Fey Paladin oath. Perhaps an "Aura of Starlight" that grants the benefit of Misty Form to you and allies within 10/30 feet? If so, perhaps replace Misty Form with a feature allowing 1/3 to 1/2 (numbers may vary with balance) of your Lay on Hands pool to regenerate on a short rest? Or perhaps a feature called "Celestial Rhythm" That alters Lay on Hands depending on whether the sun or moon is risen?

  2. Seems really great, but I do have several reservations though.

    First, what are the spells "faerie ward" and "nondescript"? For the Faerie Ward I suppose it's either faerie fire or a new spell, and I guess nondescript is a mistake.

    Aura of certainty seems really weak. It is rarely relevant, and is not at all powerful even then. It seems more like a secondary feature to an actual aura. Maybe resistance to psychic damage?

    The level 20 feature also seems sub-par. A 20th level paladin probably deals more damage than a T-rex or a young dragon (if built properly and with a bit of smiting), and a spirit naga is not impressive at 20th level either. Also, did you really think a T-rex was more appropriate than a treant?

    I'd say just make it "shapeshift to fey only" but there aren't really any high CR fey...

    1. Ah, good point. Those are homebrew spells of my own devising... they will be released on here soon, I think.

      For the capstone, those monsters are all CR 8, which is well above what the Moon Druid gets at level 20. The thinking with choosing reptiles over fey/plants was that when you anger a fey paladin, they unleash an inner beast that represents fear and destruction. And because there aren't enough fey/plants at that CR, as you say...

    2. I agree with Idan the Aura is kinda meh overall compared to the other auras in the handbook and beyond

    3. I will also second the capstone is a also kinda sup-par I feel like it should be a self buff long the lines of the other paladin options instead of transforming into a creature

    4. Its quite good, honestly. It's Shapechange. Say I turn into a spirit Naga using this ability. I in essence gain 75 hit points and get a crap ton of slots to smite with. If I transform into a Green Dragon, I get 136 hp, blindsight 30 ft, a fly speed, poison breath, and I can still smite. I just can't see how is that is considered subpar.

    5. I'm not sure you can use class abilities in shapechange. If you do then the capstone is completely fine.

    6. "You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is physically capable of doing so."

      Divine Smite is a class feature that allows you to expend a spell slot when you hit with a melee weapon attack to deal extra damage. You should be able to smite while shapechanged. Rereading Divine Smite though, it does require a Paladin spell slot, so no spirit naga smite shenanigans. The T-Rex on the other hand....

    7. I did intend for Divine Smite to be available in reptile form... I may need to tweak the wording of the ability to say you keep your spell slots or something.

    8. I don't think so. Spellcasting is also a class feature. You should maintain your paladin slots, you just wouldn't be able to cast spells because your new form would be unoble to perform the somatic/verbal components.

    9. If you maintain class features you maintain spellcasting.
      Dragons and nagas are capable of performing verbal components, and I think dragons can use somatic too, so the spells won't be too much of a problem

  3. Repel the Interloper a little too powerful no.
    Forcing all humanoids means most enemies in a campaign

    1. Depends on the campaign - and a paladin doesn't get many CD uses anyway. I don't think it's that much more powerful than the official CD options.

    2. Great, now I'm imagining the Disks of Mishakal as CDs used for channeling divinity.

  4. For the aura, what about you and your allies are unaffected by difficult terrain from natural effects ECT.

  5. y'know having an "Oath of never setting stars" and not having anything related to night or stars is kind of a missed oppotunity, why not oath of the hermit or something like that?

  6. I love this so much. It is indescribably better than the Paladins WotC put out in the latest Unearthed Arcana. Would it be alright for us to link to this post when they put out a survey asking for feedback for their Paladin oaths?

    1. I agree that this site has much better content than the WOTC official, but to be honest, almost everything is better than the stuff WOTC has been putting out lately. I mean, the Grave Domain? Those Martial Archetypes? Words cannot express my disappointment. Some of it is ok, but for the most part it's pretty terrible.

      As a note to the Digits and collaborators, you put out such great work. I don't wake up on Mondays looking forward to the new UA. I look forward to the new MFOV post. Top notch work, keep it up.

    2. You may link WotC to our stuff if you like. I'd prefer if you shared it with all your friends, though! :P

    3. agree I treat your stuff almost as official while with UA it is give or take depending on the subject matter. The UA's can be a mess but I always make sure to do the survey to express my opinion.