June 2, 2017

Circle of the Obelisk

Druid Circle
Comments from the Finger: Dark Matter is coming. Here's a space druid to hold you over. *Insert joke about Space Baby from 2001 A Space Odyssey here* 

Circle of the Obelisk

The Circle of the Obelisk seeks to evolve lower lifeforms by channeling the mysterious power of an artifact known as the Obelisk. Black like the ichor between stars, this strange, rectangular prism has magically appeared throughout the cosmos, landing on primitive worlds and granting the inhabitants there with the spark of knowledge. Druids in this circle believe that the Obelisk is responsible for all true evolution, and directly shaped all intelligent life in the universe; yet, very little is known about it. These druids seek to find the Obelisk's current location, unravel its mysteries, and raise themselves to a higher evolutionary state.

Starting at 2nd level, you have a pool of 4 Evolution Dice, which are d4s, that you can use to raise yourself and your allies to greater power. As a bonus action on your turn, you can choose a creature you can see within 60 feet, spend 1 Evolution Die, and roll it. You increase one of that creature's ability scores of your choice by the amount rolled, to a maximum of 20, for 1 minute. A creature can have only 1 ability score increased by this ability at a time.
     You regain all expended Evolution Dice when you finish a long rest.

Transient Awakening
At 6th level, you can bestow limited sentience on a lower form of life. You can cast the spell speak with animals or speak with plants without using a spell slot or spell components.
     Once you use this ability, you can't use it again until you finish a short or long rest.

Superior Health
Beginning at 10th level, your biology is impeccable; immune to the ravages of lesser beasts. You gain immunity to one of the following conditions of your choice: blinded, deafened, incapacitated, or poisoned. You can change this selection when you take a long rest.

High Evolutionary
By 14th level, you have reached the pinnacle of your form. Each of your ability scores increase by 2, to a maximum of 20.


  1. Will dark matter be Patreon or for anyone?

    1. Dark Matter, as with all of our setting books, will be released first on Patreon. It should appear on the store at a later date, so you won't *have* to be a patron to get it, though that remains the best (and cheapest!) way to get hold of our books.

  2. Hmm. This druid seems very interesting, and the focus on increasing ability scores seems like a very good choice for an evolution druid.

    Transient Awakening seems a bit weak, as it grants spells that the druid can cast anyway. This kind of ability is usually more relevant to non-casting classes. Maybe add some secondary effect, like charming the target for the duration?

    I thought a lot about whether High Evolutionary is balanced. It seemed blatantly overpowered at first, especially when considering it is potentially more than all ASIs you get combined, but after some thought it became clear that it isn't. It probably doesn't add to your wisdom at this point, so for a druid it basically matters only to dex&con, it screws you if you maxed 2 abilities early, and would not make you better than another party member at the thing they're best at. It's powerful, but well-balanced since it makes you a bit better at everything instead of super-powered at one thing (so it isn't really good for min-maxing).

  3. How do these evolution bonuses interact with wild shape?