November 22, 2017

Revenge Turkey

Comments from the Finger: Happy thanksgiving, all!

Revenge Turkey

After centuries of slaughter and oppression, one turkey is out for blood. Brandishing a heavy machine gun, twin katanas, and a bad attitude, the revenge turkey is ready to cut a swathe through anyone that stands in its way.
     Fowl Vengeance. Intelligent animals of any sort are rare enough, but revenge turkeys are a special breed. Having lost friends, family, and loved ones to the feasts of humanoids, revenge turkeys are driven to seek vengeance, racking up the highest body count possible in the process. Often, they are liberators, seeking to free their avian brethren from the bonds of humanoid slavers, but other times, they’re just out to send a message.

Small beast, unaligned
Armor Class 11
Hit Points 13 (2d6 + 6)
Speed 20 ft., fly 30 ft.

STR 6 (-2) DEX 13 (+1) CON 16 (+3)
INT 3 (-4) WIS 12 (+1) CHA 6 (-2)

Skills Perception +3
Senses passive Perception 13
Challenge 0 (10 XP)

Kick. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 2) slashing damage.

Revenge Turkey
Small beast, chaotic evil
Armor Class 15 (body armor)
Hit Points 65 (10d6 + 30)
Speed 20 ft., fly 30 ft.

STR 6 (-2) DEX 16 (+3) CON 17 (+3)
INT 12 (+1) WIS 12 (+1) CHA 11 (+0)

Skills Perception +3, Survival +3
Senses passive Perception 13
Challenge 3 (700 XP)

Vengeful Rampage. The revenge turkey has advantage on any attack roll it makes against a creature that has damaged it within the last minute.

Multiattack. The turkey makes two attacks with its katana or its gatling gun.
Gatling Gun. Ranged Weapon Attack: +5 to hit, range 60/180 ft., one target. Hit: 9 (2d8) piercing damage.
Katana. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

11/22/17: Turkey: Natural armor removed
Turkey: HP reduced


  1. 1) The normal turkey doesn't have natural armor if it's AC is 11.
    2) Please explain how does a normal turkey has 26 hp? That's as much as a lion. It should probably be like 1d4, maybe +1.

    1. Bah, a lion should have more than 26HP. Turkeys are definitely small, which means d6s and they definitely have +3 Con (though on reflection I'm not sure I was right to give them a positive Dex modifier), so that's at least 1d6+3. Perhaps we could cut down the hit dice, but turkeys are pretty rugged...

      The natural armour is a copy-paste error though (that one must be my fault, because it's in the Weird West google doc too).

  2. "Challenge 3 (10 XP) ?" Seems legit.
    (I love how it's even right in the PDF)
    (Love you guys)

  3. So are Katanas just finesse longswords or are they slashing rapiers?