December 10, 2018

Dark Matter Changelog

Dark Matter has been updated! Thanks everyone for playtesting.

This page contains each and every change that we make in the book (except for things like typos, which don't affect the mechanics).

If you find an error that hasn't been fixed yet, you can report it here.

12/17/17 (Alpha 1.1)
  • Art: p.VI Cartoony vect added in place of amoeboid
  • Art: p.54 Avia-Ra gadgeteer (and robo-chicken sidekick) added
  • Art: p.226: Sepulcher Knight added
  • [typos]
  • Gadgeteer: Tech Specialties: Futurist: Tactical Analysis: Now recharges on a short or long rest
  • Gadgeteer: Gadgets: Micro-Turret: AC and HP added
  • Gadgeteer: Micro-Missile: Damage decreased to 1d6 per missile
  • Character Options: Subclasses: Druid Circles: Circle of Configuration: Construct Form: Mobile Configuration: Climbing Speeds reworked
  • Character Options: Fighter: Fighting Styles: Moved into Sidebar
  • Character Options: Subclasses: Sorcerer Origins: Radiation Freak: Isotope Poisoning: Requires an action
  • Character Options: Subclasses: Warmage Houses: House of Lancers: Shock Trooper: Worded to clear up order of operations
  • Character Options: Feats: Role Feats: Ace Pilot: Mechanics cleared up to agree with Pilot role
  • Character Options: Backgrounds: Ace Pilot: Tools changed to Ship Maintenance Tools
  • Character Options: Skills: Data: Interactions with a device that does not have an interface requires the use of an interface rig
  • Equipment: Armor: Sidebar ("Calculating AC") added clarifying PHB rules on stacking sources of armor class
  • Equipment: Gear: Hacking Rig: Renamed Interface Rig [all references in the book changed to interface rig]
  • Equipment: Gear: Roach added to gear table and descriptions with a price of 100 gp
  • Equipment: Magic Items: Attractor Mines: Deployment range decreased to 40 feet
  • Equipment: Magic Items: Drone Controller: Requires attunement
  • Monsters: Collector Vat: Average damage of tentacle attack fixed
  • Monsters: Scrap Golem: Berserk happens at 60 HP
  • Monsters: Spaceshark: Type changed to monstrosity 
  • Monsters: Var'Zuul Colossus: Sized changed to Mega
  • Monsters: Wrothian Alpha: Melee weapon attacks calculate based on Strength
  • Monsters: NPCs: Bureaucrat: Skill proficiencies in Deception and Persuasion added
  • Monsters: NPCs: Spacer name fixed (was Pilot)

1/19/19 (Alpha 1.2)
  • Gadgeteer: Starting Equipment: Now uses Dark Matter equipment packs, instead of listing new gear
  • Gadgeteer: Overcharge: Gadgeteer: Overcharge: Adding +Int to damage moved to 11th level from 5th level to smooth out damage curve
  • Gadgeteer: Gadgets: Sonic Amplifier: Noise Burst requires a Constitution save from targets
  • Ships: Systems: Arcane Cannon: Now requires its user to be in the Gunner role, not the Engineer role
  • Ships: Systems: New system: Hypercapacitor; removed from upgrades, self-charges
  • Ships: Systems: Cloaking: Deactivates automatically if the ship takes damage
  • Ships: Example Ships: Hypercapacitor added to various ships
  • Ships: Example Ships: Number of Gunners changed to account for arcane cannon
  • Monsters: Android: CR increased to 4
  • Appendices: Conditions: Spells with a verbal component can't be cast in a vacuum
  • New Art: N-Vect
2/17/19 (Alpha 1.3)

  • Gadgeteer: Starting equipment updated
  • Gadgeteer: Prototype: Experimental Frame: You can only use Intelligence instead of Strength or Dexterity for integrated melee weapons
  • Character Options: Creating a Character section added
  • Character Options: Subclasses: Craftsman: Scrapper: Completely overhauled to match new craftsman
  • Character Options: Feats: General Feats: Blitzwarrior: No longer grants Disengage as a bonus action; instead, grants the Crossbow Expert ability of not having disadvantage while within 5 feet of a hostile creature
  • Character Options: Feats: Role Feats: Chief Engineer: Damage bonus to arcane cannon removed due to arcane canon no longer being an engineer action
  • Character Options: Feats: Role Feats: Veteran Dogfighter: Allows you to use Dogfighting as an action, rather than as a bonus action using half the ship's movement
  • Character Options: Feats: Role Feats: Dedicated Roles sidebar added
  • Character Options: Skills: Tool and Skill Synergies sidebar added
  • Equipment: Weapons: New weapons: Psionic Helm, Volcanic, Laser Claws, Void Shackles, Laser Halfsword
  • Equipment: Weapons: Ballistic Gloves: Special property replaced with Fist
  • Antimatter Dagger: Price reduced to 100 gp
  • Equipment: Weapons: Swarm Pistol: Range increased to 30/90
  • Equipment: Weapons: Blitz Cannon: Gains Heavy property
  • Equipment: Weapons: Concussion Rifle: Gains Heavy property, range increased to 160/480
  • Equipment: Weapons: Diode Beam: Range increased to 80/240
  • Equipment: Weapons: Impactor Cannon: Range decreased to 20/60
  • Equipment: Weapons: REC Gun: Damage decreased to 2d8, range increased to 80/240
  • Equipment: Weapons: Singularity Emitter: Damage decreased to 1d20, range decreased to 80/240, loses Mounted and Sighted properties
  • Equipment: Services section added
  • Equipment: Magic Items: Tachyon Launcher and Volcanic removed (moved to normal weapons), Stasis Box removed (replaced with Cryogenic Pod)
  • Equipment: Magic Items: Cryogenic Pod, Hyper-Krash, and W-REC added
  • Ships: Systems: Now includes a note at the beginning of the section that mentions that systems have 10 mega hit points
  • Ships: Ship Weapons: No longer deals half damage to targets that have moved; example ships' damages have been changed as a result
  • Ships: Example Ships: All AoE features now explicitly only target mega creatures within their area
  • Ships: Example Ships: Gnomish Ships: Driver and Gear no longer have Overcharge feature, as the hypercapicitors take care of that functionality
  • Ships: Ship Combat: Character Roles: Pilot: Evasive Maneuvers also grants advantage on Dexterity saving throws
  • Ships: Ship Combat: Damage and Repair: Ship maintenance tools allows you to add double your proficiency bonus to the check