February 4, 2019

Coffee Domain

Divine Domain
Comments from the Finger: I realized, much to my horror, that I had missed writing a domain for my personal lord and savior. 

Coffee Domain

Herbalists have long brewed teas and other remedies to ease the body and sharpen the mind, but those time-tested staples have steep competition for being the preferred drink of choice. Coffee is a beverage with powerful alchemical effects: it staves off sleep, boosts concentration, and imparts a feeling of wakefulness and inspiration. Everyone from commoners to archmages has come to enjoy the bitter warmth of this brew, so it's no small wonder that demigods, and eventually full-on godly powers, have adopted coffee as a domain.
     Gods of this domain include Vigil, Keeper of the Morning, Twitsh, Lord of Streams, and Cinder, God of Flame. However, many clerics turn to this domain without an associated deity, taking up the mantle because they are dependent, if not outright fixated, on coffee.

Coffee Domain Spells
Cleric LevelSpells
1stexpeditious retreat, false life
3rdblur, enhance ability
5thfly, haste
7thdivination, freedom of movement
9thawaken, telekinesis

Twitch Casting
As the magic of coffee strums down your nerves, you find you can perform actions far quicker than normal. Starting when you choose this domain at 1st level, when you cast a spell that has a casting time of 1 action, you can change the casting time to 1 bonus action for this casting. Once you use this ability, you can't use it again until you finish a long rest.

Though the Gods of Coffee offer focus and productivity with one hand, they steal away sleep with the other. Beginning at 1st level, you require one less hour of sleep than a normal member of your race and magic can't put you to sleep.

Channel Divinity: Java
Starting at 2nd level, you can use your Channel Divinity as an action to invigorate the body and mind of a willing creature you touch. The target instantly awakens, if asleep. For the next minute, the target ignores all levels of exhaustion, its speed increases by 10 feet, it has advantage on Intelligence and Dexterity saving throws, and it can take an additional action its turn. This action can only be used to take the Attack (one weapon attack only) or Disengage action.
     When the effect ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it. Only one creature can be under the effects of this Channel Divinity at a time and no creature can benefit from the effects of this ability and the spell haste at once.

Honed Focus
By 6th level, the near constant infusion of caffeine has sharpened your memory and focus. Whenever you fail a Constitution saving throw to maintain concentration on a spell, you can use your reaction to reattempt the save, maintaining your concentration on a success.

Divine Strike
At 8th level, once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Café Nation
Beginning at 17th level, you can share the power of caffeination to your allies. When you cast the spell haste, you can choose a number of targets within range equal to your Wisdom modifier, each of which gains the effect of the spell. If any of these targets are asleep, they are instantly awoken. The spell's effects last only until the beginning of your next turn, after which the spell ends, and no target suffers the "wave of lethargy" effect. If you cast the spell using a spell slot of 7th level or higher, the duration extends to 1d4 rounds.


  1. I feel like the divine strike should be thunder damage, what with all the shaking :P

    Awesome domain, it'll definitely see use in our annual April Fools game :)

  2. Wow, that's a really awesome domain- and one of the best buffers I've seen.

    As we all know, no character sheet is complete without a coffee stain- which only proves that it truly is a part of D&D.

    1. As a person who doesn't drink coffee at all, I don't find my sheets incomplete.

  3. You know, as a manager for a large Northern Coffee chain..... This is LITERALLY my Domain!

  4. Blessed be the Brew that allows me to work 18 hour shifts

  5. As silly as this is, I actually will use it, playing it straight, for an Arabian Nights campaign, where coffee is a big part of the setting's culture.

  6. Ahh... home-brew. Always loved chronomancy, now I can make it caffeinated.

  7. This domain is cool,...but I'm still more baffled at the art you guys used. Is that Tiberius Stormwind!?

    1. OH THANK GOD! I'm not the only one to think that. Also I'm not sure the Digits watch Critical Role based on some comments made in the Candle Caster Subclass.

    2. Coincidences all around. This was the only piece of art I could find of a character enjoying a cup of coffee. I wrote the candle caster as well, but I believe only the Knuckle watches Critical Role.

    3. S'all good! You should check out the subclasses from the Tal'Dorei Campaign guide though. Interesting stuff there, particularly the Way of the Cobalt Soul Monk.

  8. That's a cute picture!

    Do you have a source?

  9. Oh wow, my wife will want to play a cleric of this domain in our next campaign!

  10. Allright, now i can play my Persona 5 campaign as Sojiro.