February 12, 2019

Way of the Rose

Monastic Tradition
Comments from the Nails: so romantic...!

Way of the Rose

One of several flower-themed monastic traditions practiced in the Feywild, the Way of the Rose emphasizes the importance of love and compassion in all things. Although the monastery is closely associated with the Rose Court, all are welcome to join, including human visitors from the Material Plane.

Thorny Defense
When you choose this tradition at 3rd level, you begin to take a proactive approach to defense, striking at anyone who tries to attack you. Whenever you take damage from a melee attack, you can use your reaction to make an unarmed strike against the creature that attacked you.

Falling Petal Flurry
Also at 3rd level, you can perform a special technique that allows you to disappear in a blizzard of rose petals. Whenever you use your Flurry of Blows, you can spend 1 additional ki point to teleport up to 10 feet in any direction. This movement can take place before, during or after the attacks, but cannot be split into two moves.

Sweet Scent
By 6th level, your spirit has taken on a floral aspect, causing you to smell of roses at all times. You have advantage on Charisma (Persuasion) checks relating to love or romance.
     Furthermore, as an action, you can expend 1 ki point to intensify this scent for 1 minute, filling the air within a 150-foot radius around you with an overpowering aroma. When you do so, no other smells can be detected in this area, and creatures in the area with the Keen Smell ability (or similar) have disadvantage on all Wisdom checks they make.

Colors of Love
At 11th level, you understand that love comes in many forms, as represented by the many colors of the rose. When you complete a long rest, you can attune yourself to one of the following colors, gaining the benefits specified until you use this ability again.
     Coral. The color of desire, attuning to the coral rose fills you with burning passion. Once per turn, you can add your Wisdom modifier to the damage of an unarmed strike that you make.
     Pink. The color of gratitude, attuning to the pink rose turns a good deed into its own reward. When you take the Help action on your turn, you gain advantage on one attack roll or ability check of your choice that you make on your next turn.
     Red. The color of love, attuning to the red rose deepens you bond with your allies. For every friendly creature you can see within 60 feet of you, you gain 1 temporary hit point at the start of each of your turns, up to a maximum of 10.
     White. The color of purity, attuning to the white rose aligns your ki with the heavens. You have resistance to necrotic damage, and your unarmed strikes deal radiant damage.

Stunning Beauty
Once you reach 17th level, your beauty is such that your every move leaves your opponents awestruck. When you stun a creature with your Stunning Strike, the condition lasts for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. Additionally, you can attempt to stun a creature even if your initial attack missed the target, though you must spend 3 ki points to do so.

Changelog: 02/14/2019: sweet scent lasts for 1 minute when intensified.


  1. Love this. Stealing it for an NPC. I have just the one in mind....

  2. Oui oui, mon ami, je m’appelle Lafayette!

    Love this, the RP potential is strong here. As usual it gives the Monk plenty of options and its just good. No Fey tag though? You do say they usually come from the Rose Court of the Feywild.

    1. Yeah, I mean, that's super optional fluff. I didn't feel like the connection was strong enough to justify a tag.

  3. This is great, really cool fluff. Thorny defense is really strong and combos really well with Coral. Sweet Scent is a useless ribbon, but thorny defense kinda makes up for it.

    Wish I had that a year ago for an NPC.

  4. I can see how Thorny Defense will get abused the second the player gets Stunning Strike at 5th, but I already have a counter-attack monk in my game and this isn't as OP as all the stuff he stacks on, even with Coral.
    I would suggest a time limit to Sweet Scent (1 minute?).
    Also, Falling Petal Flurry, you can't split the teleportation movement? Only point I see to that is avoiding an extra potential opportunity attack in close combat, which doesn't seem too powerful. Is there something I'm missing here?

    1. I... Totally meant to have a 1 minute duration, just forgot to write the words. And not splitting the movement is mostly for thematic reasons. You get to teleport once because that's the aesthetic I have in my mind's eye.

    2. Oh, Stunning with a counterattack might really be too good, especially at 17th lvl.

      This monk somehow became a war machine that beats all others.

  5. I can smell the baguette from here. In all honesty though, it's a really good subclass for the monk.

  6. I do agree that Stunning Strike for a minute as a reaction to when one takes damage is really good at 17th level.

    Way of the Open Hand does get an instakill ability, though, so this might not be so bad.

    This is a pretty good subclass for the monk.

  7. At the end of Stunning Beauty it says "Additionally, you attempt to stun a creature even if your initial attack missed the target, though you must spend 3 ki points to do so." rather than 'you may' or 'you can.' Read as written it says a monk must take this option and expend the 3 extra ki points on any stunning strike.