August 1, 2019

Godzilla, King of the Monsters

Monsters
Comments from the Finger: We're at GenCon this week! So this post is something of a GenCon interlude provided by whistlehunter.

Godzilla

Awoken by the fury of a devastating weapon, Godzilla is the apex predator of an ancient race of colossal beings, known as the titans.


Godzilla
Gargantuan monstrosity (titan), chaotic good 
Armor Class 25 (natural armor)
Hit Points 676 (33d20 + 330)
Speed 40 ft., swim 100 ft. 
STR 30 (+10) DEX 10 (+0) CON 30 (+10)
INT 8 (-1) WIS 16 (+3) CHA 21 (+5) 
Saving Throws Str +19, Con +19
Skills Intimidate +14, Perception +12
Damage Resistances acid, cold, fire
Damage Immunities radiant, poison; bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities charmed, frightened, paralyzed, poisoned
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages Titan
Challenge 30 (155,000 XP) 
Amphibious. Godzilla can breathe air and water. 
King of the Monsters. All creatures with the Titan tag with a CR lower than 30 are allied to Godzilla and will follow its commands. 
Legendary Resistance (3/Day). If Godzilla fails a saving throw, it can choose to succeed instead. 
Magic Resistance. Godzilla has advantage on saving throws against spells and other magical effects. 
Radiant Absorption. Whenever Godzilla is subjected to radiant damage, it takes no damage and instead regains a number of hit points equal to the radiant damage dealt. 
Regeneration. Godzilla regains 30 hit points at the start of its turn. If Godzilla takes lightning damage, this trait doesn’t function at the start of its next turn. 
Siege Monster. Godzilla deals double damage to objects and structures. 
ACTIONS
Multiattack. Godzilla can use its Frightful Presence. It then makes five attacks: four with its bite, and one with its tail. 
Bite. Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 32 (4d10 + 10) piercing damage plus 22 (5d8) radiant damage. 
Tail. Melee Weapon Attack: +19 to hit, reach 25 ft., one target. Hit: 65 (10d10 + 10) bludgeoning damage, and the target must make a DC 24 Dexterity saving throw. On a failed save, the target is pushed 30 feet away from Godzilla and is knocked prone; on a successful save, the creature is pushed 15 feet away and is not knocked prone. 
Frightful Presence. Each creature of Godzilla’s choice that is within 120 feet of Godzilla and aware of it must succeed on a DC 22 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to Godzilla’s Frightful Presence for the next 24 hours. 
Atomic Breath (Recharge 6). Godzilla exhales atomic fire in its choice of a 90-foot cone or a 120-foot line that is 10 feet wide. Each creature in that area must make a DC 24 Dexterity saving throw, taking 105 (10d6 + 70) radiant damage on a failed save, or half as much damage on a successful one. 
LEGENDARY ACTIONS
Godzilla can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. Godzilla regains spent legendary actions at the start of its turn. 
Tail Attack. Godzilla makes a tail attack. 
Stomp (Costs 2 Actions). Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 43 (6d10 + 10) bludgeoning damage, and the target must make a DC 24 Dexterity saving throw or be pinned under Godzilla’s foot. A pinned creature is prone, restrained, and can't breathe for as long as it remains pinned. A pinned creature can free itself by taking an action to make a DC 24 Strength check. On a success, the creature escapes to an unoccupied space of its choice within 5 feet of Godzilla. The pin ends if Godzilla leaves the pinned creature's space. Only two creatures can be pinned at once. 
Radiation Stream (Costs 3 Actions). Godzilla releases a blast of atomic energy from its spines. Each creature within 30 feet of it must succeed on a DC 24 Dexterity saving throw, taking 70 (20d6) radiant damage and being knocked prone. On a success, a creature takes half as much damage and is not knocked prone.

Sidebar: Burning Godzilla
Godzilla enters a burning form when Mothra it is reduced to 0 hit points. When Godzilla enters its burning form, make the following changes to its statblock. It remains in this form for 1 minute or until all 4 of its uses of Atomic Pulse are used, whichever comes first.
Damage Immunities fire, lightning, radiant, bludgeoning, piercing and slashing damage from nonmagical weapons 
Traits Burning Aura. At the start of each of the Godzilla’s turns, each creature within 30 feet of it takes 32 (5d12) fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature that touches Godzilla or hits it with a melee attack while within 10 feet of it takes 32 (5d12) fire damage. Additionally all of Godzilla’s melee attacks deal an additional 32 (5d12) fire damage. 
Regeneration. Godzilla regains 60 hit points at the start of its turn. 
ACTIONS
Atomic Pulse (4/Day). Godzilla releases an immense blast of atomic energy. Each creature within 60 feet of it must succeed on a DC 24 Dexterity saving throw or take 180 (40d8) radiant damage, or half as much damage on a successful save. If this damage reduces a creature to 0 hit points, it is disintegrated.

Titan Language
Godzilla and Ghidorah both have the language “Titan” listed on their statblocks, which is a language not simply or easily learned by characters. The language of Titans is not so much a spoken language as much as a subsonic rumble that is felt deep in the bones. These vibrations communicate much about the Titans that only they can truly understand. For a mortal being to comprehend the language of such ancient beings they must have much magical aid, as it is not a “spoken” language, the spell comprehend languages does not allow one to understand it. A wish or similar magic may allow one to understand Titan, but rumors tell of ancient civilizations creating magical artifacts designed to communicate with the Titans.



12 comments:

  1. Tokyo heaves a sigh of relief once it is revealed that Godzilla is unable to walk on land (You image has the wrong walking speed).

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  2. Shouldn't Burning Godzilla be immune to Poison damage as well, since regular Godzilla does, or was that on purpose?

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    1. Whistlehunter here, the intention with the Burning Godzilla stuff is that you add it to the existing statblock, so it keeps prior resistances and immunities but you add the sidebar ones to it, so it would still have immunity to poison damage.

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  3. This is really cool, but I don't think even Godzilla should be that much stronger than the Tarrasque; it should be on about the same level, and while the Tarrasque's normal DPR is 240, Godzilla's is 561 with simple attacks only (+288 while burning), which is absolutely absurd.

    If Godzilla is meant to be that much stronger than the Tarrasque than that's ok (Big-T is definitely underwhelming in my book), but in that case it should be clear that this is the intention.

    Radiation Stream RAW heals Godzilla, since it's "every creature within 30 ft." Same with Pulse, and Godzilla can arguably breath on itself.

    Also, I don't see why Empyreans (which are titans) would obey Godzilla.

    Anyway, cool concept, but a bit too Mary-Sue of an execution.

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    1. Whistlehunter here, yea the intention was to make it stronger than the Tarrasque, I was basing it purely on the depiction in Godzilla King of the Monsters and the comic Godzilla Aftershocks, also AOE attacks and damaging auras don't effect the creature they originate from so it wouldn't proc the Radiant Absorption trait. As for Titans its because the kaiju in the Legendary films are referred to as Titans so it was just meant to capture that aspect of him being the King of the Monsters aka Titans

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    2. That does hold true for Radiation Stream but there really isn't anything stopping the big guy to include itself among the targets of Atomic Breath (especially the way I see Godzilla mostly using it, that being pinning a target or two and then breathing on them while they are restrained).

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    3. Well heres the thing, breath weapons come out from a side of a creature so it technically can't go back and cover itself.

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    4. Can you bite your own knee?
      Can a dragon bite its own tail?

      Godzilla might not be built for feats of acrobatics, but even just breathing directly down would put its legs and lower body in the cone.

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    5. Heres the thing, mechanically effects like that technically can't target the thing creating the effect, like sure IRL someone could do that, but mechanically no you can't do that.

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    6. Why not?
      Mechanically, the cone comes out of outer point Godzilla wants, in any direction. Where is it written the direction can't be down or backwards?

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    7. The PHB says you can choose to include yourself in an AoE originating from yourself.

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  4. Haha at the 0 walk speed.

    This is very cool- might throw it in at the end of a tyranny of dragon campaign- he comes out of the portal after Tiamat, breaks each of her necks and begins a rampage :-P

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