Comments from the Finger: Kindly written by old friend of Vecna, Grand Moff Xela.
Something that has always intrigued me about D&D is the representation of a character’s capabilities through their ability scores. It's a system that offers a simple and intuitive way to understand exactly what a character is capable of at a glance, and has remained much the same throughout various editions of the game. But what if you could get more from your score? What if your abilities weren’t just numbers on a sheet, but offered a little more flavor, a word of description to help describe how skilled or inept your character is at that ability? Here are the first three charts detailing words you can use to spice up your descriptions of your ability scores. We’ll start with the mental abilities, Intelligence, Wisdom, and Charisma.
Intelligence
Score | Modifier | Name | Score | Modifier | Name |
10 | +0 | -- | 20 | +5 | Genius |
9 | -1 | Unlearned | 19 | +4 | -- |
8 | -1 | -- | 18 | +4 | Erudite |
7 | -2 | Slow | 17 | +3 | -- |
6 | -2 | -- | 16 | +3 | Educated |
5 | -3 | Moronic | 15 | +2 | -- |
4 | -3 | -- | 14 | +2 | Cunning |
3 | -4 | Savage | 13 | +1 | -- |
2 | -4 | -- | 12 | +1 | Bright |
1 | -5 | Mindless | 11 | +0 | -- |
Wisdom
Score | Modifier | Name | Score | Modifier | Name |
10 | +0 | -- | 20 | +5 | Enlightened |
9 | -1 | Foolish | 19 | +4 | -- |
8 | -1 | -- | 18 | +4 | Discerning |
7 | -2 | Gullible | 17 | +3 | -- |
6 | -2 | -- | 16 | +3 | Insightful |
5 | -3 | Naive | 15 | +2 | -- |
4 | -3 | -- | 14 | +2 | Astute |
3 | -4 | Witless | 13 | +1 | -- |
2 | -4 | -- | 12 | +1 | Intuitive |
1 | -5 | Primal | 11 | +0 | -- |
Charisma
Score | Modifier | Name | Score | Modifier | Name |
10 | +0 | -- | 20 | +5 | Irresistible |
9 | -1 | Blunt | 19 | +4 | -- |
8 | -1 | -- | 18 | +4 | Captivating |
7 | -2 | Raucous | 17 | +3 | -- |
6 | -2 | -- | 16 | +3 | Eloquent |
5 | -3 | Churlish | 15 | +2 | -- |
4 | -3 | -- | 14 | +2 | Charming |
3 | -4 | Philistine | 13 | +1 | -- |
2 | -4 | -- | 12 | +1 | Affable |
1 | -5 | Repulsive | 11 | +0 | -- |
Is their any idea for words beyond the twenty.seeing as how I know have the need for scores above twenty
ReplyDeleteGenerally, 5th edition doesn't go past 20, with a few rare exceptions. A barbarian's Strength and Constitution can exceed that number at high levels, but almost no other character can. Higher than 20 Int? Super-Genius. Higher than 20 Wis? Profoundly Enlightened. Higher than 20 Cha? Instantly Fuckable.
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DeleteIt's definitely super-genius (22), mega-genius (24), hyper-genius (26), super-genius level two (28) and transcendental supernova-brain (30) for Int.
DeleteIdea for anthro canid character named wile e. coyote, super genius just popped into my head
DeleteI mean also what about the use of the demigod feats
ReplyDeleteNice, although wisdom 3 as "animalistic" is a bit ridiculous when most animals have wis around 10+.
ReplyDeleteHow about 'senseless' and/or 'witless'
DeleteAnd as for "foolish", I think it belongs somewhere lower than at slightly below average.
DeleteNice to have a scale to show what these numbers represent. A few of my players tend to think any ability score without a positive modifier is horrible, which is not always the case. 10 is supposed to be the average, not the bare minimum.
ReplyDelete