August 28, 2019

Matter and Void

Duality
Comments from the Finger: Let's talk about Dark Matter!

The book is currently at the printers and we're working on getting a proof. This means, for all intents and purposes, the book is set in stone, not to be changed. But there was one final change -- a long overdue change -- we made before finalizing it:

We removed the Shugenja from the book and replaced it with a ranger subclass. Why? Mostly because we don't think we'll be supporting the shugenja much in the future. There's several reasons for this: it tends to confuse new players, often gets read as "a wizard, but vaguely asian", and it doesn't contribute much to our settings. Instead, we'll just leave the subclass here for posterity, a page from a Dark Matter that might have been.

And of course, if you like D&D in space, you'd be crazy not to listen to Hero Club's new sci-fi D&D podcast series, Rift Rats, which uses Dark Matter as a groundwork for George's customarily fantastic storytelling and top-notch editing. If you want to get a copy of Dark Matter, use the code RIFTRATS at checkout on the MHP store for 15% off!

Matter and Void

The most fundamental dichotomy in the universe is not the diametrically opposed elemental pairs, but matter itself, or a lack thereof. All physical things are composed of matter, as are a number of non-physical things, and it is tempting to believe that the universe consists only of matter and its interactions, but this couldn't be further from the truth. The empty space—and the Void, its purest essence—is just as important as matter itself, for it causes a number of bizarre, barely understood properties which define the universe.
     Shugenja who embrace the duality of Matter and Void explore the details of how the universe is defined and learn how to manipulate the fundamental forces that underly it. Whether it's warping space to create bridges or transforming matter into strange, quantum states, these shugenja push the boundaries of understanding and the very laws of physics.

Singularity Expanded Spells
Shugenja Level Spells
1stcolor spray, detect magic
3rdlevitate, misty step
5thhaste, slow
7thbanishment, resilient sphere
9thcreation, wall of force

Uncertainty Principle
One of the strangest interactions with matter and space is an equation relating position to energy, which you've learned to exploit for your advantage. Starting at 1st level, whenever you move your entire movement speed or further on your turn, you gain a +2 bonus to your AC until the beginning of your next turn.

Superposition
Starting at 6th level, you can extend the magic inherent in tiny particles to yourself. You can choose to move into a space occupied by a creature or object, treating it as difficult terrain. You can also end your turn there, as long as you are adjacent to the creature or object's edge. Any effect that targets you while you are within the object has a 50% chance of targeting the object instead. At the beginning of your next turn, you are ejected into an unoccupied space of your choice within 5 feet of the creature or object.
     Once you use this ability, you can't use it again until you finish a long rest.

Elemental Attunement
At 6th level, you have gained an affinity for the elements associated with your duality. Whenever you cast a spell that deals damage, you can deal an additional 1d8 necrotic or radiant damage, your choice, to one of the spell’s targets.

Non-Euclidian Geometry
Beginning at 14th level, you can warp space in ways which defy the rules of geometry. As an action, choose two locations on solid surfaces that you can see within 500 feet. At each of these locations, spacetime warps, creating a portal between these two locations. The portal resembles a clear window to the other portal with a rounded distortion around its edges. Any creature, object, or effect entering one portal exits from the other portal as if the two were adjacent to each other, maintaining its speed and momentum as it travels through them. No spell or effect (such as the spell lightning bolt, which creates a line of lightning) can affect the same area twice by passing through a portal. This portal lasts for 1 minute.
     Once you use this ability, you can’t use it again until you finish a long rest.

Entanglement
At 18th level, you can use your action to intertwine the energies yourself and another creature you can see within 30 feet. For the next minute, whenever you take damage, you can choose to gain resistance to that damage and deal the same amount of damage taken to the target creature. Once you use this ability, you can't use it again until you finish a long rest.

6 comments:

  1. "vaguely asian", and it contribute much to our settings."

    I think there's a missing "doesn't" in there.

    The physics student part of me is sad to see the subclass gone, but it's probably for the best.

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  2. Aw, I get why there might be some issues in the future, but I really like this subclass and was looking forward to when it got a full update on the Patreon.

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    1. "Subclass" I really like this CLASS, didnt mean to add the sub in there... though its cool too.

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  3. Sad to hear this, I quite enjoy the Shugenga and this subclass in particular. But I understand your decision. I still hope a Complete Shugenga looms in a nearish future.

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  4. It should it may not fit in darkmatter but it is fun.

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  5. Aw, I really like the Shugenja. Is there any chance that we'll get a Complete version of the class before it's retired? Just so we don't have to jump between PDFs all the time.

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