December 24, 2019

Additional Maneuvers

Rules
Notes from the Nails: because battlemasters aren't 'anime' enough already!

New Maneuvers for Battle Masters

The recent Unearthed Arcana on variant class features introduced some new maneuvers for Battle Master fighters and people with the Martial Adept feat. Well, two can play at that game! Here is a selection of special combat techniques that should spice things up even more!

All-Out Attack
When you make a melee weapon attack, you can expend one superiority die to throw caution to the wind and commit everything you have into your assault. Every attack you make until the start of your next turn has advantage. However, every attack made against you within the same period also has advantage.

Clean Break
If you are suffering from the grappled, restrained or paralysed conditions on your turn, you can expend a superiority die to shrug off such bonds. The condition ends immediately.

Empty Palm Vanquishes the Wicked
When you make an unarmed strike, you can expend one superiority die to invoke supernatural forces. You add the result of the superiority die to the damage roll, your reach for this attack increases to 30 feet, and the attack counts as magical for the purposes of overcoming damage resistance and immunity. If the target is a fiend, the bonus damage is doubled.

Finishing Move
When you hit a creature whose size category is equal to or greater than your own with a weapon attack, you can expend one superiority die to perform a flashy finishing move. You add the superiority die to the attack's damage roll, and if the attack reduces the target to 0 hit points, you regain one spent superiority die.

Forbidden Technique: Fury
When you hit a target with a melee weapon attack, you can expend two superiority dice to cause a large explosion. All creatures and objects within 10 feet of the target whose AC is less than or equal to the original attack roll take fire damage equal to the lower of the two superiority dice.

Lunging Thrust-Smack
When you make a melee weapon attack on your turn, you can turn it into a reckless, leaping bash that can deal incredible damage. Expend one superiority die. You must subtract the superiority die from the attack roll, but can then add twice the result on the superiority die to your damage roll. Any damage dealt by a lunging thrust-smack is bludgeoning damage, regardless of any other effects or abilities.

No, I am Behind You
When a creature you can see within 30 feet makes a ranged attack against you, you can use a reaction and expend one superiority die to immediately teleport into an unoccupied space behind and adjacent to the attacker, causing the attack to miss. If no such space exists, this maneuver fails.

Omae Wa Mou Shindeiru
When you hit a creature with a melee weapon attack, you can expend one superiority die to disrupt its life force. The attack deals damage as normal, and then the target takes additional necrotic damage equal to twice the result of the superiority die at the end of its next turn.

Rough Divide
When you make a melee weapon attack on your turn, you can expend one superiority die to slice them in half, more or less. You add the superiority die to the attack's damage roll, and if the attack is a critical hit and the result on the superiority die is 8 or higher, you can lop off one of the target's limbs. The DM determines what effect this has, if any.

Secret Technique: Shadowcutter
When you hit a target with a melee weapon attack, you can expend one superiority die to sever the target's shadow. You add the superiority die to the attack's damage roll, and any spell of 2nd level or lower on the target is dispelled.



Changelog: 12/25/2019: Clean Break no longer costs a bonus action (since you can't take actions while paralysed).

17 comments:

  1. empty palm vanquished the wicked? Yep, thats an asian name alright.
    But why not just call it Zoom Punch?

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    Replies
    1. Because then how would whistlehunter from our Discord know that it was inspired by that one webcomic he likes??

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    2. Would it not be easier to have a name that's easier to connect with its ability like other existing maneuvers? Having such random names for maneuvers is strange to me.

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    3. Well I mean, the whole reason I wrote this is to make a bunch of pop culture references. What's the point of giving them boring generic names? If anything, we should do a follow-up that just renames all the WotC manoeuvres in the shonen style.

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    4. KSBD is the webcomic in question, right?

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  2. You can't use a bonus action while paralyzed, since you're incapacitated. Maybe a better option would be "when you make a saving throw against being...", but since that would a lower action cost, and you'll spend no time in the condition, reducing the effect to advantage would seem fair.
    Or you can use it to auto-succeed on a save to end the condition?

    Finishing move is awesome!

    RAW fury damages you. Intended?

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    1. Just double-checked my PHB and it looks to me like incapacitation and paralysis don't stop you using bonus actions. Unless there's something I'm missing?

      And yes, it is intended that Fury can damage the user.

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    2. PHB p. 189: bottom right of the page under Bonus Actions; "anything that deprives you of your ability to take actions also prevents you from taking a bonus action"

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    3. Pardon for double reply, forgot to mention that I feel an auto success isn't in the spirit of DnD. Being able to break out of effects as a bonus action is already good. Just do that for whatever check/save is needed then add the superiority dice to the result would be much more in-line with DnD.

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    4. tbh I'm not too concerned about auto-success on this. It's a niche ability that's costing you a superiority die. And spellcasters get to auto-succeed on curing conditions... <_<

      But clearly the bonus action thing is an issue. I think I'll just make it action-free. The cleanest of clean breaks!

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  3. Totally gonna play a Swordsage (you guys version) now, using only these maneuvers. MAXIMUM anime.

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  4. No, I am behind you. Nothing Personal, Kid.

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  5. Does the teleportation in "No, I am Behind You" happen before or after the triggering attack hits/misses?

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    1. The way it's written at the moment, I'd say before, since the teleportation causes the attack to miss. Why do you ask? I'm sensing some kind of obscure loophole.

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    2. Ah, nope! I'd just somehow missed the 'causing the attack to miss' bit. :D

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