March 24, 2020

Curiosities from Dante’s Inferno

Magic Items
Comments from the Finger: I'm still waiting for the next episode of Hero Club's new season Paid Back in Spades: A Hank Blackstone Mystery, but that didn't stop me from writing some magic items. 

The dusty antiques lining the walls of Dante’s Inferno, Home of Magic and Mystery include worthless trinkets, perplexing curiosities, and a few genuine magic items. The only person with a complete catalogue is the shop’s late owner, Dante LaPorta, who won’t be sharing his secrets anytime soon. Here are a few of the items from Dante’s which might catch a visitor’s eye.


13 comments:

  1. That deck simultaneously sounds awesome and a Reset Campaign button.

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    1. I mean, it doesn't throw things into disarray any worse than the Deck of Many things already does.

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    2. That's not saying much, now, is it?

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    3. It's not, but you get what you pay for with an item like this. Hero Club uses it as a campaign-shaping item, and I used their notes to craft the item, so that's exactly what you come up with.

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    4. I dare say it's saying exactly the right amount, since Deck of Many Things is the natural comparison point and part of the core rules of the game.

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  2. Could be very overpowered, I think. DMs beware!
    (That said, when my players reach level 20 in the next few sessions, there might be a strange man in a caravan with some peculiar cards, for a hefty price...)

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    1. Yup, I agree! That said, if you're handing your characters an artifact, you should be prepared for overpowered and disruptive.

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    2. There's no point to an artifact that isn't so crazily powerful that it takes over the entire campaign.

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  3. I love/hate the deck. I think some information was left out on the 9 of clubs. Damage dealt, I think?

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    1. I also love/hate it. 9 of clubs procs literally whenever you deal damage of any type.

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    2. This comment has been removed by the author.

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  4. The Deck looks amazing and broken, thus perfect. I noticed a small typo in The Ace of Diamonds (The Alchemist). It says "You can spend 1 channeling energy". So is it a minute, an hour, a day, an action? I assume its some amount of time, and not a new resource pool you didn't explain, since it later mentions how many minutes you spend doing it.

    Also does The King of Clubs (The Nemesis) stop hunting you if you lose the duel, or is it a forever kinda thing? I can see it getting really annoying for a party to have to stop what they are doing every week or so, so that they can make sure that they can raise the unlucky schmuck that drew the card because it was defeated a few times.

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  5. The Sacrifice is AWESOME.

    Also, nice to see where the Charlie came from!

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