May 3, 2020

Final Hero

Martial Archetype
Notes from the Nails: to celebrate the release of the FFVII remake (and the recent remaster of FFVIII), I thought I'd share my tribute to the legendary RPG series. LIMIT BREEEAAAAKKKK!!!

Final Hero
You are the chosen one of destiny, the unlikely champion with the tragic backstory who will one day save the world. Armed with a fantastical sword, industrial-strength hair gel, a motley band of allies, and a magitech airship, you are perfectly equipped to grind down legions of monsters, collect 100% of all the loot in existence and finally beat that one really tough boss. Seriously, what is with that jerk?

Unreasonably Large Weapons
At 3rd level, any melee weapon you wield gains the Reach property if it does not already have it. Additionally, you can ignore the Heavy property of weapons.

Crisis Mode
Also at 3rd level, you are able to bring out hidden powers when you are badly injured. If your current hit points are less than half of your maximum hit points, your base movement speed increases by 5 feet and, once per turn, when you roll damage for a weapon attack, you can add your proficiency bonus to the roll.

Hero's Angst
By the time you reach 7th level, your angst has become a force to be reckoned with. No one can ever truly understand you or the burdens you bear. Consequently, your thoughts cannot be read by any means, including magic or telepathy, unless you allow it.

The Truth Revealed
At 10th level, a dramatic plot twist gives you new purpose and boosts your determination, just when all hope seemed lost. You can ignore the effect of exhaustion up to level 5, suffering no ill effects until that point.

Limit Break
By 15th level, you learn the ultimate technique that allows you to break through all limits and deal incredible amounts of damage. When you use your Action Surge, you can choose to deploy your limit break, thus gaining two additional actions instead of one. Once you have performed a limit break, you must finish a long rest before you can do so again (you can perform additional, non-limit-breaking Action Surges as normal).

Chosen One
When you reach 18th level, you are finally ready to fulfill your destiny and become a true legend. Chose any one ability score. Your maximum for that score is now 22.

7 comments:

  1. What is the benefit of being able to ignore the heavy property?

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    Replies
    1. You can play a gnome with a greatsword?

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    2. Yeah, that bit is mostly just fluff. The free reach is the useful part.

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  2. Personally, since the subclass and the main class themselves do not have way to get exhaustion levels, I think an interesting mechanic the subclass could use is something Wizards showed off in their latest UA. For the 15th level, limit break, spending an one or two levels of exhaustion to regain a use. Gives more value to the 10th level feature.

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  3. Umm... why does the 10th level feature seem so underwhelming? Instead of ignoring exhaustion why not have the feature grant exhaustion in exchange for action surge (adding to synergy for the capstone ability) and once per day removing exhaustion instead balancing it out

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    Replies
    1. Because 10th level fighter features aren't supposed to be that strong. The capstone is already pushing it, power-wise, so anything that synergises with it would quickly become problematic.

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    2. (By capstone I mean Limit Break)

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